Tomb Raider has a lot riding on it. Traditional film reviewers will praise or condemn it by elements like character development and...
In eighth grade, my music teacher bent over and ripped his pants. It wasn’t like one of those mini-tears you could hide...
Have you ever heard of spatial hearing loss? It’s a form of deafness where the person affected can’t discern the direction a...
Moonlighter is aptly named. After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop:...
My parents don’t play video games. Not because they’re ancient (they’re young) or because they’re “traditional” (they once dressed as a plug...
When Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics...
A Hat in Time immediately tickled that soft spot in my heart for classic character platformers, such as Spyro the Dragon or...
I expect Hellblade: Senua’s Sacrifice will be included in the ongoing games industry discussion — what qualifies as a “game” and what...
It’d be easy to dismiss LawBreakers’ slogan “Gravity Defying Combat” as sensationalized PR jargon. It is that, sure, but the phrase truly...
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators...
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure...
“Save the girl.” This is your only instruction when Get Even begins. You play as Cole Black, an amnesiac who wakes...
I’m just a young whipper-snapper, so I don’t remember when the first game in the AquaNox series launched back in 1996. The...
I played a variety of VR games at E3, some that were amazing and some that need a little work, and unfortunately,...
I played some awesome VR titles at E3 last week (and some more), but the biggest and most ambitious of these titles...
In the sweet, short time I had with Sea of Thieves at E3, I looted bananas from a lonely island, scooped buckets...
I played Agents of Mayhem on the E3 showfloor last week — the follow-up to developer Volition’s Saints Row IV — and...
One of the more polished games I played at E3 took me back in time to the 1980s. Outreach, the first game...
Assassin’s Creed: Black Flag remains one of my favorite games in the series, largely because the game dispelled the typical flat cities...
When it announced Call of Duty: WWII, developer Sledgehammer Games made a promise: the game would return to the series’ roots with...
Magikarp Jump captures both the charm and frustration of everybody’s least favorite splash-happy Pokémon. At this point, I’ve raised 11 generations of...
Mass Effect Andromeda was not the game we wanted. Across the board, critics and fans bemoaned Andromeda’s lack of polish and knocked...
What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The...
It is a terrifying challenge to review this game. What Remains of Edith Finch doesn’t deserve to be watered down to typical...
Yesterday, I played Orcs Must Die! Unchained (OMDU) nearly 12 hours straight. At first, I thought this was because I had intentionally...
Playing The Inner World is a frustrating experience. This isn’t just because it suffers from an amateur lack of polish, but because...
Tank Troopers isn’t presumptuous. It features sizeable arenas, but it never attempts to create its own world, and it’s populated by endearing...
Hand of Fate 2 is a direct sequel to Defiant Development’s 2015 roguelike and we got our *ehem* hands on the follow-up...
The mountains are icy white — the clouds wool grey — and at times, sunlight breaks through the dark veil like a...
It’s been awhile since Orcs Must Die! Unchained went into Open Beta on PC, but last week at PlayStation Experience, we finally...
Just as playing Assassin’s Creed makes me want to go climb buildings, Absolver makes me want to sign up for martial arts...