“Something unique” is the main idea that drove ex-Irrational developer Bill Gardner when he began to flesh out Perception. Gardner is a self-admitted fan of the horror genre, but he
The power of the people is vital in democracy, that the population must be able to determine their own future and course. It’s that vein that Okhlos derives its
We got a personal tour of the Kingston booth at PAX South and two headsets caught our eyes (or more accurately, our ears). The first one was the HyperX Cloud
Laura stumbled on a prototype game that caught her eye at PAX South in San Antonio. The game, Zombie Tower 3D, is already a hit in Japan, but this Summer
The XCOM 2 panel at PAX South in San Antonio opened with a look backward to XCOM: Enemy Within. Joining the Firaxis team on stage, the Long War Studios team
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the
Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’