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PixelNAUTS, an indie Canadian developer behind the environments in 2013’s Contrast, were at the Playstation Experience with their new space-based speeder, Lost Orbit. I got a chance to check it out and chat with developers Chris and Alex, and die a few hundred times along the way. Lost Orbit
by Eric Van Allen
One of the big announcements at the Playstation Experience was David Jaffe’s newest game, a multiplayer third-person arena shooter called Drawn to Death. Featuring a variety of colorful characters and even more colorful language, I was eager to jump in and see how the game played. Just a heads
by Eric Van Allen
I’m a sucker for Japanese-themed strategy games. Shogun, of Gamemaster series acclaim, now more commonly known as Samurai Swords or Ikusa, is one of the great strategy board games of all time. I love Total War: Shogun 2, and I’m even involved in a RPG-by blog based in
by Michael Eyre
Like all great myths, the story of Lara Croft and the Temple of Osiris begins with betrayal and sibling rivalry. So the legend goes, the God King Osiris and his wife Isis ruled over ancient Egypt with wisdom and benevolence. The real myth of this betrayal was that Osiris’s
by Ron Burke
Playing miniatures games can be intimidating with rules about movement, how far attacks reach, and the number of actions available on a turn. Sometimes the housekeeping is just as time consuming as the decision making. While apps have been created to assist with these, we are starting to see apps
by Keith Schleicher
Amplitude can be considered a cult classic among rhythm fans, a crazy game involving shooting down notes and gems to clear tracks of music and slowly piece together a song as it progresses. After a failed Kickstarter, Sony saw fit to give them a well-deserved second shot at releasing their
by Eric Van Allen
Anyone who’s been to a convention or any sort of industry event will tell you that, when you’re not bumping into other attendees, being on the show floor is a pretty awesome experience. Not only are there games to play and people to talk to, but there’s
by Kenneth Shepard
I adore Tearaway. When the game originally came out on Vita, I played it out of curiosity and so I could have something on my criminally underused handheld, but after hours of play, I found it to be an incredible use of the Vita’s functionality that was full of
by Kenneth Shepard
PixelNAUTS, an indie Canadian developer behind the environments in 2013’s Contrast, were at the Playstation Experience with their new space-based speeder, Lost Orbit. I got a chance to check it out and chat with developers Chris and Alex, and die a few hundred times along the way. Lost Orbit
by Eric Van Allen
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Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
PixelNAUTS, an indie Canadian developer behind the environments in 2013’s Contrast, were at the Playstation Experience with their new space-based speeder, Lost Orbit. I got a chance to check it out and chat with developers Chris and Alex, and die a few hundred times along the way. Lost Orbit
by Eric Van Allen
One of the big announcements at the Playstation Experience was David Jaffe’s newest game, a multiplayer third-person arena shooter called Drawn to Death. Featuring a variety of colorful characters and even more colorful language, I was eager to jump in and see how the game played. Just a heads
by Eric Van Allen
I’m a sucker for Japanese-themed strategy games. Shogun, of Gamemaster series acclaim, now more commonly known as Samurai Swords or Ikusa, is one of the great strategy board games of all time. I love Total War: Shogun 2, and I’m even involved in a RPG-by blog based in
by Michael Eyre
Like all great myths, the story of Lara Croft and the Temple of Osiris begins with betrayal and sibling rivalry. So the legend goes, the God King Osiris and his wife Isis ruled over ancient Egypt with wisdom and benevolence. The real myth of this betrayal was that Osiris’s
by Ron Burke
Playing miniatures games can be intimidating with rules about movement, how far attacks reach, and the number of actions available on a turn. Sometimes the housekeeping is just as time consuming as the decision making. While apps have been created to assist with these, we are starting to see apps
by Keith Schleicher
Amplitude can be considered a cult classic among rhythm fans, a crazy game involving shooting down notes and gems to clear tracks of music and slowly piece together a song as it progresses. After a failed Kickstarter, Sony saw fit to give them a well-deserved second shot at releasing their
by Eric Van Allen
Anyone who’s been to a convention or any sort of industry event will tell you that, when you’re not bumping into other attendees, being on the show floor is a pretty awesome experience. Not only are there games to play and people to talk to, but there’s
by Kenneth Shepard
I adore Tearaway. When the game originally came out on Vita, I played it out of curiosity and so I could have something on my criminally underused handheld, but after hours of play, I found it to be an incredible use of the Vita’s functionality that was full of
by Kenneth Shepard