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A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played the game that I was referencing (Conker’s Bad Fur Day), and my attempts to explain the reference did not
by Travis Northup
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van Allen
Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van Allen
If you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron Burke
It’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth Shepard
Making a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone
[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth Shepard
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van AllenA few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played the game that I was referencing (Conker’s Bad Fur Day), and my attempts to explain the reference did not
by Travis Northup
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
A few months ago I walked around my house, singing “I am the great mighty poo,” and weirded out my roommates like I usually do. None of them had played the game that I was referencing (Conker’s Bad Fur Day), and my attempts to explain the reference did not
by Travis Northup
Failure tends to be a core principle of gaming. Whether you’re running a level, fighting a mob, or tackling a mission, you must succeed, or try, try again. Submerged does away with the pressures of dying or failing, and instead lets you loose in a waterlogged playground, content to
by Eric Van Allen
Note: We try to keep these impressions as spoiler-free as possible, but due to the events in episode three of Life is Strange, there will be mild spoilers for anyone who hasn’t completed the third episode yet. We recommend you play up to that point before reading our impressions
by Eric Van Allen
If you spend as much time writing and travelling as I do, you understand the importance, not only of great sound, but also the portability of a good set of headphones. Over the years I’ve swapped in and out of full sized can headphones, earbuds, and everything in between,
by Ron Burke
It’s a two-man show on this week’s show, as only the hosts are here to talk about all the recent happenings in the video game industry. This week, Kenneth and Eric talk the penultimate episode of Game of Thrones and the narrative failings of Atlus’ Lost Dimension. As
by Kenneth Shepard
Making a video game can be a very tiring task, sucking many hours away as each day passes. Anyone that produces a playable product deserves some credit, but if that product is total garbage upon release, no amount of hard work can rectify that. Hard works can derive respect, but
by Jay Malone
[The following is part five of our ongoing impressions of Game of Thrones. Check out our thoughts on episode four, “Sons of Winter,” here] For as much as Game of Throne’s “A Nest of Vipers” falls into TellTale’s typical penultimate episode moments of fluff and filler, the fifth
by Kenneth Shepard
Lost Dimension is, in many ways, a testament to the changes made in JRPG design over the past few years. Madness, paranoia, and a little bit of reading. Unassuming heroes from quiet towns are replaced with hardened soldiers, watching their backs against their own kind. Dungeons and grand quests are
by Eric Van Allen