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Beets. They’re the deep reddish-purple root vegetable that holds about as much esteem to the palate as brussel sprouts or lima beans. It might seem perplexing then that Stone Blade Entertainment, whose previous offerings include the far more grown up Ascension, would choose the beet as the star of
by Nick South
Just as it did on Vita, the genius behind Tearaway’s design philosophy shines on PlayStation 4. Tearaway: Unfolded for the PS4 isn’t a remaster or port, it’s a game remade from the ground up for a new platform. Tearaway’s handheld roots are pretty much unnoticeable on
by Kenneth Shepard
If you were to ask Nintendo fans what each of Super Mario’s classic 2D adventures mean to them, chances are you’d get a wide range of responses. Some people might reply that they love the simplified and not-yet-refined platforming of the original Super Mario Bros. Others may find
by Matt Welsh
Growing up in the 80s for me meant two things: great movies and lots of conversations about them. The most debated ones were about which character you would be from Star Wars. Everyone wanted to be Darth Vader, and everyone had their thoughts on which unobtainable girl they wanted to
by Nick South
Games walk a fine line – a thin bouncy little tightrope. Finding the right balance between depth, complexity, focus, theme – this is really really hard to do. Sometimes games can be perfect in the execution of their mechanisms, but lack a thematic hook to engage players. Some are dripping in artwork
by Kit Harrison
“The sky above the port was the color of television, tuned to a dead channel.” ― William Gibson It was this opening quote from the novel Neuromancer that shaped my imagination for many years to come. William Gibson’s description of a world where corporations rule, and the citizenry enjoy a
by Ron Burke
I’ve been through my fair share of phone cases over the years and I’ve mostly figured out what I do and don’t like about them. But with so many choices, it can still be hard to find a product that fits the bill. Basically, a good case
by Stefan Alexander
Dishonored was one of those games that caught us off guard. The sleek and obtuse retro-future steampunk/gaslamp aesthetic created a world that captured more than a few Game of the Year nominations, including our own. With incredible and varied gameplay, it was only a matter of time before Arkane
by Ron Burke
Beets. They’re the deep reddish-purple root vegetable that holds about as much esteem to the palate as brussel sprouts or lima beans. It might seem perplexing then that Stone Blade Entertainment, whose previous offerings include the far more grown up Ascension, would choose the beet as the star of
by Nick South
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Beets. They’re the deep reddish-purple root vegetable that holds about as much esteem to the palate as brussel sprouts or lima beans. It might seem perplexing then that Stone Blade Entertainment, whose previous offerings include the far more grown up Ascension, would choose the beet as the star of
by Nick South
Just as it did on Vita, the genius behind Tearaway’s design philosophy shines on PlayStation 4. Tearaway: Unfolded for the PS4 isn’t a remaster or port, it’s a game remade from the ground up for a new platform. Tearaway’s handheld roots are pretty much unnoticeable on
by Kenneth Shepard
If you were to ask Nintendo fans what each of Super Mario’s classic 2D adventures mean to them, chances are you’d get a wide range of responses. Some people might reply that they love the simplified and not-yet-refined platforming of the original Super Mario Bros. Others may find
by Matt Welsh
Growing up in the 80s for me meant two things: great movies and lots of conversations about them. The most debated ones were about which character you would be from Star Wars. Everyone wanted to be Darth Vader, and everyone had their thoughts on which unobtainable girl they wanted to
by Nick South
Games walk a fine line – a thin bouncy little tightrope. Finding the right balance between depth, complexity, focus, theme – this is really really hard to do. Sometimes games can be perfect in the execution of their mechanisms, but lack a thematic hook to engage players. Some are dripping in artwork
by Kit Harrison
“The sky above the port was the color of television, tuned to a dead channel.” ― William Gibson It was this opening quote from the novel Neuromancer that shaped my imagination for many years to come. William Gibson’s description of a world where corporations rule, and the citizenry enjoy a
by Ron Burke
I’ve been through my fair share of phone cases over the years and I’ve mostly figured out what I do and don’t like about them. But with so many choices, it can still be hard to find a product that fits the bill. Basically, a good case
by Stefan Alexander
Dishonored was one of those games that caught us off guard. The sleek and obtuse retro-future steampunk/gaslamp aesthetic created a world that captured more than a few Game of the Year nominations, including our own. With incredible and varied gameplay, it was only a matter of time before Arkane
by Ron Burke