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Features   -   Sep 07, 2018 Mega Man Retrospective Part 6 — End of an Era
Mega Man Retrospective Part 6 — End of an Era

With Mega Man 5 having been released, the series starts to calm down on the NES. After six entries, the original Mega Man series finally finished its run on the NES. During the span of six games, each entry built itself on the mechanics of the last installment and continued

Features   -   Aug 31, 2018 Mega Man Retrospective Part 5 — Proto Man sings the Blues
Mega Man Retrospective Part 5 — Proto Man sings the Blues

Just like Mega Man 2 builds upon the first Mega Man, Mega Man 5 feels more like it’s trying to do everything Mega Man 4 did but better. It has hidden collectibles, two sets of final stages, and a dude with a train on his face. But despite these

Mega Man Retrospective Part 7 — All about that Bass, and Treble
Features   -   Sep 14, 2018 Mega Man Retrospective Part 7 — All about that Bass, and Treble

Mega Man 7 is weird. It’s the only original numbered series Mega Man on the Super Nintendo, it had an extremely short development time of three months, but weirdest of all, it was released after Mega Man X2 and shortly before X3, which made it feel like a step

by Sean Anthony
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Features   -   Sep 14, 2018 Mega Man Retrospective Part 7 — All about that Bass, and Treble
Mega Man Retrospective Part 7 — All about that Bass, and Treble

Mega Man 7 is weird. It’s the only original numbered series Mega Man on the Super Nintendo, it had an extremely short development time of three months, but weirdest of all, it was released after Mega Man X2 and shortly before X3, which made it feel like a step

by Sean Anthony
Features   -   Sep 07, 2018 Mega Man Retrospective Part 6 — End of an Era
Mega Man Retrospective Part 6 — End of an Era

With Mega Man 5 having been released, the series starts to calm down on the NES. After six entries, the original Mega Man series finally finished its run on the NES. During the span of six games, each entry built itself on the mechanics of the last installment and continued

by Sean Anthony
Features   -   Aug 31, 2018 Mega Man Retrospective Part 5 — Proto Man sings the Blues
Mega Man Retrospective Part 5 — Proto Man sings the Blues

Just like Mega Man 2 builds upon the first Mega Man, Mega Man 5 feels more like it’s trying to do everything Mega Man 4 did but better. It has hidden collectibles, two sets of final stages, and a dude with a train on his face. But despite these

by Sean Anthony
Features   -   Aug 24, 2018 Mega Man Retrospective Part 4 — New and Improved Doctor, New and Improved Buster
Mega Man Retrospective Part 4 — New and Improved Doctor, New and Improved Buster

By 1990, the formula of Mega Man had been ingrained into gaming history. With this pattern, the latter half of the NES series had the issue of following the same formula without mixing it up as much as the first three titles did. However, each title did contribute a new

by Sean Anthony
Features   -   Aug 17, 2018 Mega Man Retrospective Part 3 — Sliding into something more comfortable
Mega Man Retrospective Part 3 — Sliding into something more comfortable

Over time, Mega Man 2 has been proven to be the most influential Mega Man game of all time. That doesn’t mean that its successors didn’t contribute a great amount to the series. The Mega Man we know and love has yet to be fully realized, as Capcom

by Sean Anthony
Features   -   Aug 10, 2018 Mega Man Retrospective Part 2 — Getting Mega Comfortable
Mega Man Retrospective Part 2 — Getting Mega Comfortable

If you look at any user poll or “ranking” of Mega Man games, Mega Man 2 is guaranteed to be at the #1 spot, or pretty darn close. This is within good reason; after all, Mega Man 2 takes a look at the first game and improves on it in

by Sean Anthony
Features   -   Aug 03, 2018 Mega Man Retrospective Part 1 — 8-Bit Beginnings
Mega Man Retrospective Part 1 — 8-Bit Beginnings

It is impossible to deny that Mega Man defined a genre. It’s a series that went from traditional, linear-based choice in levels and opted for a more experimental kind of progression with six (later eight) different levels to tackle in any order you choose. And after a few arcade

by Sean Anthony
Features   -   Jul 12, 2018 Concept art takes center stage at the Octopath Traveler launch event
Concept art takes center stage at the Octopath Traveler launch event

Square Enix and Nintendo joined forces today in Los Angeles to celebrate the release of Octopath Traveler. iam8bit played host to the event, which featured food, drinks, demo stations where fans could check out the demo of Square Enix’s retro-modern RPG title, and raffles. Ten lucky attendees walked away

by A Kay Purcell
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