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I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
The Mortal Kombat series has a long-running record as one of the best 2D-fighters of all time, so it is no small matter when I say that Mortal Kombat X is without a doubt the best Mortal Kombat. Brutal X-ray attacks, bloody uppercuts, and downright cringe-worthy fatalities, all of the
by Travis Northup
Akio Morita, founder of Sony, was once quoted as saying, “We don’t ask consumers what they want. They don’t know.” And to some degree, that’s entirely true; most consumers don’t know what they want until they are shown something new or improved. When a new genre
by Ron Burke
Call Hyperion’s HR department, because it’s time for another episode of the Gaming Trend Reboot Podcast. Eric and Kenneth are once again joined by Travis “He who refuses to leave” Northup, as they talk Mortal Kombat X, the new Guitar Hero, what designates a good Super Smash Bros.
by Kenneth Shepard
There are a lot of third-person action games that strive to make you as the player feel empowered. They make you feel powerful with gratifying powers to use that offer different ways to impact the game, exhilarating combat sequences with a variety of methods to tackle your adversaries, and compelling
by Niko DelValle
When Wii U launched in 2012 it came with promises of unique gameplay experiences that could only be found on Nintendo’s latest console. The GamePad was meant to revolutionize the way that gamers played by utilizing an engaging second screen experience. Fast forward three years and, while there are
by Matt Welsh
MMO’s are a tricky genre to port to consoles. The mass of input options, the expansive and persistent world, and the many different social and questing systems don’t lend themselves to the same pick-up-and-play mentality of multiplayer console favorites. Neverwinter doesn’t reinvent the wheel on console-based MMO’
by Eric Van Allen
Competition has often been the focus of the MOBA genre. Chasing the crowds and potential shown by genre titans like League of Legends, most MOBA (multiplayer online battle arena) games try to capture the same essence of competitive cooperation. Bloodsports.TV aims to be a more co-op focused experience, mixing
by Eric Van Allen
I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
Hades II, Clair Obscur: Expedition 33, and... PianoGlow?!
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
I’ve found that recently, I’ve been a little let down by the offerings of the “scary game” genre. Though face-cams and let’s plays of the recent bout of virtual haunted houses provides a lot in the way of entertainment, there’s little lasting effect. Horror isn’t
by Eric Van Allen
The Mortal Kombat series has a long-running record as one of the best 2D-fighters of all time, so it is no small matter when I say that Mortal Kombat X is without a doubt the best Mortal Kombat. Brutal X-ray attacks, bloody uppercuts, and downright cringe-worthy fatalities, all of the
by Travis Northup
Akio Morita, founder of Sony, was once quoted as saying, “We don’t ask consumers what they want. They don’t know.” And to some degree, that’s entirely true; most consumers don’t know what they want until they are shown something new or improved. When a new genre
by Ron Burke
Call Hyperion’s HR department, because it’s time for another episode of the Gaming Trend Reboot Podcast. Eric and Kenneth are once again joined by Travis “He who refuses to leave” Northup, as they talk Mortal Kombat X, the new Guitar Hero, what designates a good Super Smash Bros.
by Kenneth Shepard
There are a lot of third-person action games that strive to make you as the player feel empowered. They make you feel powerful with gratifying powers to use that offer different ways to impact the game, exhilarating combat sequences with a variety of methods to tackle your adversaries, and compelling
by Niko DelValle
When Wii U launched in 2012 it came with promises of unique gameplay experiences that could only be found on Nintendo’s latest console. The GamePad was meant to revolutionize the way that gamers played by utilizing an engaging second screen experience. Fast forward three years and, while there are
by Matt Welsh
MMO’s are a tricky genre to port to consoles. The mass of input options, the expansive and persistent world, and the many different social and questing systems don’t lend themselves to the same pick-up-and-play mentality of multiplayer console favorites. Neverwinter doesn’t reinvent the wheel on console-based MMO’
by Eric Van Allen
Competition has often been the focus of the MOBA genre. Chasing the crowds and potential shown by genre titans like League of Legends, most MOBA (multiplayer online battle arena) games try to capture the same essence of competitive cooperation. Bloodsports.TV aims to be a more co-op focused experience, mixing
by Eric Van Allen