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It’s nearly three o’clock in the morning, and the party next door is in full swing. Music is blaring, the punch bowl is bottomless, and costumed hooligans are milling about in the front yard. You can barely contain your anger as you don a white mask and stuff
by Sarah Marchant
In concept, Runbow seems like a fun idea for a video game. Nine-player local multiplayer always looks great when you’re watching a group of game journalists play on a livestream. But in the real world, getting together nine friends–even three or four–is a difficult task. So that
by Josh Devlin
Until Dawn creates a delicate balance between decisions and ramifications, where the slightest wrong move has the power to effect the lives and well-being of more than eight people. It also forces players to witness some of the most horrific, macabre, and gory death scenes we’ve ever seen in
by Blake Hester
Blues and Bullets is a game having an identity crisis. Sometimes, it is an adventure game, based around exploration and investigation. Other times, it’s an on-rails shooter. Half of the time it is telling a gritty, hard-boiled noir drama. The other half, a story about a ritualistic occult. And
by Blake Hester
Supermassive’s Until Dawn has been pretty divisive among the Gaming Trend staff, so we thought we’d get a group together to chat about the interactive slasher movie. In this spoiler-heavy show, reviewer Eric Van Allen is joined by Kenneth Shepard and Blake Hester to talk about the characters
by Kenneth Shepard
As easy as it would be to call Amnesia: Memories a simple dating sim, Idea Factory’s visual novel takes out a lot of the catering flirtation expected from the genre in favor of creating mysteries that just happen to be tied to its multiple potential romantic options that the
by Kenneth Shepard
The music/rhythm genre is on the rise, it seems. After the long drought for the genre that became bloated with countless rhythm titles in the mid 2000’s, it appears the planets may have aligned once again in favor of those gamers with a passion of hitting buttons along
by Paul Cesar
We’ve got an incredibly loaded show for you guys this week, as we’re talking Metal Gear, our current favorite games of the year, and the sexiest fighter around. First up, Eric goes on a spiel about Metal Gear Solid V and the rage-inducing moments he’s had with
by Kenneth Shepard
It’s nearly three o’clock in the morning, and the party next door is in full swing. Music is blaring, the punch bowl is bottomless, and costumed hooligans are milling about in the front yard. You can barely contain your anger as you don a white mask and stuff
by Sarah Marchant
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
It’s nearly three o’clock in the morning, and the party next door is in full swing. Music is blaring, the punch bowl is bottomless, and costumed hooligans are milling about in the front yard. You can barely contain your anger as you don a white mask and stuff
by Sarah Marchant
In concept, Runbow seems like a fun idea for a video game. Nine-player local multiplayer always looks great when you’re watching a group of game journalists play on a livestream. But in the real world, getting together nine friends–even three or four–is a difficult task. So that
by Josh Devlin
Until Dawn creates a delicate balance between decisions and ramifications, where the slightest wrong move has the power to effect the lives and well-being of more than eight people. It also forces players to witness some of the most horrific, macabre, and gory death scenes we’ve ever seen in
by Blake Hester
Blues and Bullets is a game having an identity crisis. Sometimes, it is an adventure game, based around exploration and investigation. Other times, it’s an on-rails shooter. Half of the time it is telling a gritty, hard-boiled noir drama. The other half, a story about a ritualistic occult. And
by Blake Hester
Supermassive’s Until Dawn has been pretty divisive among the Gaming Trend staff, so we thought we’d get a group together to chat about the interactive slasher movie. In this spoiler-heavy show, reviewer Eric Van Allen is joined by Kenneth Shepard and Blake Hester to talk about the characters
by Kenneth Shepard
As easy as it would be to call Amnesia: Memories a simple dating sim, Idea Factory’s visual novel takes out a lot of the catering flirtation expected from the genre in favor of creating mysteries that just happen to be tied to its multiple potential romantic options that the
by Kenneth Shepard
The music/rhythm genre is on the rise, it seems. After the long drought for the genre that became bloated with countless rhythm titles in the mid 2000’s, it appears the planets may have aligned once again in favor of those gamers with a passion of hitting buttons along
by Paul Cesar
We’ve got an incredibly loaded show for you guys this week, as we’re talking Metal Gear, our current favorite games of the year, and the sexiest fighter around. First up, Eric goes on a spiel about Metal Gear Solid V and the rage-inducing moments he’s had with
by Kenneth Shepard