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A while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a
by Keith SchleicherThere are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott GriffithThe strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different
by Jay MaloneThere are two ways to succeed with new offerings in the saturated deck-building market. Interesting stacking effects are the core of any deck-builder, but just as important are the palette of choices players are offered when deciding how to use the cards in hand. Mage Knight is a good example
by Michael Eyre[The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised] When Dragon Age: Inquisition was released in November, I stated on a podcast that I felt the game’s protagonist, The Inquisitor, was the weakest the series had to offer thus far. A bold statement, but one that
by Kenneth ShepardLife is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay MaloneAs we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh DevlinOver here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth ShepardA while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a
by Keith SchleicherSCUF changes the attachments on the Valor Pro loadout
Battlefield is back in a big way!
More details revealed about the game's economic engine.
Journey through the incredible life of the legendary barbarian
Multiplayer and Zombies impress, but I'm worried about Warzone
After Activision and Treyarch announced that the Call of Duty: Black Ops 7 beta would be extended by one day—one day closer to the launch of Battlefield 6—it became clear that Activision wants to engrave Black Ops 7 into our psyche before the launch of what would be
A gathering of some of the most magical players, creators, and artists!
A while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a
by Keith SchleicherThere are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott GriffithThe strategy genre is one that has been dominated by Sid Meier’s Civilization franchise for many years now. Instead of providing an alternate history take with the gameplay, developer Stardock has taken a more fantasy-focused approach in Sorcerer King. This approach has you making a choice from six different
by Jay MaloneThere are two ways to succeed with new offerings in the saturated deck-building market. Interesting stacking effects are the core of any deck-builder, but just as important are the palette of choices players are offered when deciding how to use the cards in hand. Mage Knight is a good example
by Michael Eyre[The following contains spoilers for Dragon Age: Inquisition. Reader discretion is advised] When Dragon Age: Inquisition was released in November, I stated on a podcast that I felt the game’s protagonist, The Inquisitor, was the weakest the series had to offer thus far. A bold statement, but one that
by Kenneth ShepardLife is Strange, developed by the French studio DONTNOD Entertainment, has received a new developer diary which gives a slight glimpse at some of the characters. A majority of the diary is spent looking at the small development team that has assembled Life is Strange, a game that seems to
by Jay MaloneAs we settle into the new year, we make our resolutions and vow to stick to them: go on a diet, exercise more, save money, and so forth. But sticking to those resolutions is always easier said than done, and by the third week of the year we usually slide
by Josh DevlinOver here at Gaming Trend, we have a lot of staff members who are fans of choice-driven games. We’ve rambled on about Bioware games for hours, debated about TellTale choices, and have been pretty strongly moved by a lot of the decisions developers have asked us to make vicariously
by Kenneth Shepard