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Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth Shepard
For those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout
by Ron Burke
As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but
by Kenneth Shepard
Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action
by Matt Welsh
Tactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,
by Eric Van Allen
Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you
by Eric Van Allen
I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron Burke
At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth Shepard
Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth Shepard
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a
by Kenneth Shepard
For those of you who are longtime readers, you know that I’ve been on a personal quest to fill the bucket list of all the toys my mom never let me have. Helicopters, sharp objects, and especially beanbag chairs. The Sumo Titanium likely gave my delivery guy his workout
by Ron Burke
As a fan of PlayStation, one of my favorite things to do when I’ve attended PlayStation Experience, as well as even events like E3, is to see the characters that Sony has roaming around the showfloor. Some of these paid cosplayers are there to help market upcoming games, but
by Kenneth Shepard
Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action
by Matt Welsh
Tactical play is a hallmark of the Rainbow Six series. Although differing in intensity, each entry has tried to put a spin on the methodical operations of various renowned international special forces. Rainbow Six: Siege continues this trend, and though it veers more towards the modern than days of yore,
by Eric Van Allen
Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you
by Eric Van Allen
I am a migraine sufferer. If you don’t know what that is like, imagine having an ice pick stabbed directly into your eye, and then having it gently tapped with a hammer every few seconds. Suffice it to say that it’s the worst pain you will likely ever
by Ron Burke
At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of
by Kenneth Shepard