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Asmodee launches new initiative to make games more accessible

Asmodee Access+ embeds accessibility in game design.

Asmodee launches new initiative to make games more accessible
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Asmodee has launched a new program designed to help bring players, families, and even those with cognitive disabilities to the table together:

Asmodee, a global leader in tabletop gaming,  today launches asmodeeaccess.com. The free online hub helps players, families, teachers,  carers and healthcare professionals find games that suit different needs and adapt them so  more people can join in the fun. 

The launch marks the next stage of asmodee access+. The initiative began as a range of  games for people living with cognitive disabilities such as dementia, autism and learning  disabilities. It is now being extended across asmodee’s creative studios, where it will shape  how games are designed as well as how they are played. It has been developed with  researchers, healthcare professionals and accessibility specialists, and aims to reduce the  motor, sensory and cognitive barriers that can stop people taking part. 
Arianna Ryan, Chief People Officer, EVP Sustainability, comments: “With asmodee  access+, we want to make accessibility a shared practice that drives change across our  industry. This means providing tools for our studios, as well as practical guidance and  solutions for players. Our vision is to celebrate all players with shared experiences, and this  new hub reflects that ambition: to help more people find their place around the table and  share the joy of playing.” 

Research surveying over 1,500 players, found that over a quarter (25%) report mental health  or neurodiversity conditions that often involve specific needs requiring attention*. Tabletop  games show strong potential to help address this need: they support social development  across different age groups, foster communication skills, and help reduce depression*. Some  players describe tabletop games as a social facilitator, offering the structure needed to foster  interaction and build connection*. 

Embedding accessibility in game design  

The ambition of asmodee access+ centers on two complementary priorities: improving game  accessibility and enabling more players to enjoy games. This encompasses the visual clarity  of components, how easily they can be handled, how rules can be understood, and the  optimized conditions in which a game session takes place. 

asmodeeaccess.com brings together tools for players, families and friends, teachers,  caregivers and healthcare professionals. Visitors can explore: 

• A selection of games with information about their accessibility features and the  skills engaged by their mechanics, helping visitors make informed choices.

• Game guides offering advice on facilitating play and suggestions for adapting games  to participants’ needs.

 • Printable resources and accessory recommendations to make handling  components and communicating easier, or to improve comfort during play.

• Articles connecting play experiences with insights from research. 

By sharing these resources openly, asmodee aims to spread good practice among player  communities and partners. It also hopes to encourage the use of games at home, in  classrooms, and in care and support settings. 
Chris Wyman

Chris Wyman

Chris began tabletop gaming in college and quickly fell into the addictive world of cardboard. Chris, now a relapsed MtG player, loves connecting with people via gaming be it analog or digital.

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