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INSANIA asks the question: "What if ancient Rome was bugnuts crazy?"

Something has gone very, very wrong.

INSANIA asks the question: "What if ancient Rome was bugnuts crazy?"

Insania is a cooperative adventure game set around the year 70, where heroes are dealing with monsters, mystic portals, insanity, spreading fires, dangerous events, and eventually some very nasty bosses.

This preview is a little different from most of the games I cover. I did not have a physical prototype in hand, so all of my gameplay was through Tabletop Simulator. The final version of Insania is being developed as a physical tabletop game, so my focus here is on the gameplay, the systems, and what the experience actually feels like.

At the heart of the game is the Effort system, where your heroes use their Physical, Mental and Mystical abilities along with connecting Effort cards to pull off actions. Add in a constantly moving initiative queue, evolving missions, sanity effects, enemies, portals and fire, and things can get out of control very quickly.

And honestly? That’s a big part of the fun.

If you enjoy cooperative adventure games that aren’t afraid to get a little wild, Insania is definitely one to keep an eye on.

INSANIA: Twisted, warped horror co-op for 1-4 players by Sievert Games, LLC - Gamefound
An 18+ Roman‑inspired, R‑rated co‑op horror dungeon crawler for 1–4 players. Fight nightmarish monsters, confront a shameless goddess, and make fucked‑up, morally questionable choices; tense strategy and brutal encounters deliver a collector‑grade tabletop experience that haunts long after the session ends.

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