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Darrington Press’ Candela Obscura Core Rulebook set to release worldwide November 14

Check out the latest press release from Critical Role and Darrington Press!

Darrington Press, the publishing company from the creative minds behind Critical Role, today announced that the upcoming Candela Obscura Core Rulebook is releasing worldwide on November 14. It will be available in both a standard hardcover edition as well as a hardcover limited edition for collectors and fans alike. 

Within the secret society Candela Obscura, individuals of varied talents work as a team—known as a circle—to investigate strange occurrences and dangerous magick, fighting back against a mysterious source of corruption and bleed. The first game to use the Illuminated Worlds System designed by Stras Acimovic and Layla Adelman, the Candela Obscure Core Rulebook includes everything you need to start a thrilling and terrifying game session, including rules, playable character options, sample campaigns, and expansive setting information both inside and beyond the city of Newfaire. 

Learn how to play Candela Obscura from game designer Spenser Starke here.

Available to purchase at Darrington Press Guild Stores and at Critical Role shops (US, UK, CA, AU, and EU) starting November 14, both the standard ($39.99 USD) and limited edition ($59.99 USD, faux leather with an exclusive cover design, debossed and filled with metallic ink) books contain:

  • 204 pages, with a satin ribbon to keep your place
  • The core rules to play and create your Candela Obscura investigators and their circles
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire
  • 4 full example assignments for gamemasters to dive in with their players
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it
  • An extensive guide to preparing for and gamemastering Candela Obscura
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life

For more information and updates, please visit darringtonpress.com/candela

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About Darrington Press 

Established by the team behind Critical Role, Darrington Press is a publishing company that provides ways for people worldwide to create shared experiences through storytelling, shaping their own adventures and making invaluable memories along the way. Critical Role began as a group of friends sharing stories around a table, and with their strong passion and experience in tabletop gaming and roleplaying, launching Darrington Press was the natural next step to provide ways for people around the globe to do the same. Darrington Press features games and products created and enjoyed by the team at Critical Role, and looks to solidify a long-lasting positive impact on the gaming community and industry as a whole. For more information on Darrington Press go to www.darringtonpress.com. 

About Critical Role

Critical Role is one of the fastest growing independent media companies in the world, starting as a roleplaying game between friends and evolving into a new kind of organization dedicated to storytelling, community and imagination. As Critical Role continues to expand the unique universe it has created, with complex stories set in an ever-evolving world, it also continues to create more ways for fans to experience the brand, including both fiction and nonfiction books on the New York Times Best Sellers list, comic books, graphic novels, collectibles, tabletop and roleplaying games, podcasts, live events, and a critically acclaimed animated series, The Legend of Vox Machina, airing exclusively on Amazon Prime Video. Additionally, Critical Role has launched two major initiatives: an official 501(c)(3) non-profit, the Critical Role Foundation (CRF), and a tabletop game publishing company, Darrington Press. With an original cast of award-winning veteran voice actors who are also co-founders of the company, including Matthew Mercer, Ashley Johnson, Marisha Ray, Taliesin Jaffe, Travis Willingham, Sam Riegel, Laura Bailey and Liam O’Brien, Critical Role is committed to ensuring anyone can discover its stories, characters and community. For more information on Critical Role go to www.critrole.com.

Lead Tabletop Editor | [email protected]

Dan is an educator from Colorado. Growing up as an Air Force dependent gained him lots of new perspectives on the world and a love for making new friends, especially over a good board game. When not at school or playing a board game, Dan is probably at the gym, attending a local sporting event, or performing or attending theater. Dan loves heavy euros, deck builders, living card games, and great solo rules.

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