We were able to chat for a bit with Tommy Gofton of LynnVander Studios about their long-awaited Dragon Ball Z game! Tommy goes in depth about what it took to get here and elaborates on the narrative and mechanics of The Board Game Saga!
Be sure to pledge for the Kickstarter: https://www.kickstarter.com/projects/lynnvander/dragon-ball-z-the-board-game-saga-0
0:00 Introduction
0:15 Tommy Gofton & the Dragon Ball Z Board Game Saga
1:14 10 Years in the Making — Why One Big Game with 7 Sagas
3:58 The Pendulum Mechanic: Fail to Power Up
5:32 Snake Way, Dragon Balls & the Wish System
7:39 How Sagas Reset & Bosses Feel Different
8:24 Super Saiyan 1-3, Fusions, Items & Powering Up
10:01 The Base Game: Raditz to Kid Buu
11:05 Dice Chucking, Kamehameha Yells & Yamcha's Spirit Bomb
13:25 Play Any Character Through Any Saga
14:12 Cooperative Boss Battler — How Combat Works
15:30 Anime-Accurate Tone: Piccolo Stalling While You Prep
16:25 Honoring the License — Designing for the Fandom, Not Ego
17:38 LynnVander's Track Record: Cowboy Bebop, Buffy & More
18:48 How the Boss AI Deck Works
20:23 Why No Miniatures — Licensing, Costs & the Cardboard Choice
23:21 Those Dragon Ball Dice & Acrylic Upgrades
24:01 Kickstarter Launch, Gen Con Plans & Wrap-Up
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After 10 years, Dragon Ball Z The Board Game Experience is finally here!
Designer Tommy Gofton talks about the game's journey and elaborates on the game's mechanics
By
Mike Dunn
Mike Dunn
Tabletop Editor-in-Chief for GamingTrend and lover of vinyl, comics, and Ween
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