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Features   -   Sep 28, 2018 Mega Man Retrospective Part 10 — 8-Bit Endings
Mega Man Retrospective Part 10 — 8-Bit Endings

Undeniable to everyone, Mega Man 9 was a huge hit. Going back to the classic formula was exactly what Capcom needed to do for the series, and the sales proved it. Just over a year and a half later, Capcom decided to make lightning strike twice and create a follow-up

Features   -   Sep 27, 2018 Mega Man Retrospective Part 9 —Back to the Basics
Mega Man Retrospective Part 9 —Back to the Basics

In September of 2008, it had been over a decade since Mega Man 8 was released, putting the classic series on hold. The X and Zero series completely took over the 2D side-scrolling formula (with a less-than-stellar entry that had 3D segments), the ZX series concluded after just two entries,

Finding your way — Tips to get started in Pathfinder: Kingmaker
Features   -   Oct 15, 2018 Finding your way — Tips to get started in Pathfinder: Kingmaker

If you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously

by Bryan Lawver
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Features   -   Oct 15, 2018 Finding your way — Tips to get started in Pathfinder: Kingmaker
Finding your way — Tips to get started in Pathfinder: Kingmaker

If you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously

by Bryan Lawver
Features   -   Sep 28, 2018 Mega Man Retrospective Part 10 — 8-Bit Endings
Mega Man Retrospective Part 10 — 8-Bit Endings

Undeniable to everyone, Mega Man 9 was a huge hit. Going back to the classic formula was exactly what Capcom needed to do for the series, and the sales proved it. Just over a year and a half later, Capcom decided to make lightning strike twice and create a follow-up

by Sean Anthony
Features   -   Sep 27, 2018 Mega Man Retrospective Part 9 —Back to the Basics
Mega Man Retrospective Part 9 —Back to the Basics

In September of 2008, it had been over a decade since Mega Man 8 was released, putting the classic series on hold. The X and Zero series completely took over the 2D side-scrolling formula (with a less-than-stellar entry that had 3D segments), the ZX series concluded after just two entries,

by Sean Anthony
Features   -   Sep 21, 2018 Under the Virtual Big Top — A night at Two Bit Circus
Under the Virtual Big Top — A night at Two Bit Circus

What happens when you combine VR, carnival games, escape rooms, reimagined carnie fare, and a robot bartender? The answer, it turns out, can be found in Two Bit Circus, a new big-top themed barcade in downtown Los Angeles. We got to explore the impressively large digital carnival grounds during the

by A Kay Purcell
Features   -   Sep 21, 2018 Mega Man Retrospective Part 8 — Speaking out against “Evil Energy”
Mega Man Retrospective Part 8 — Speaking out against “Evil Energy”

It’s time to ditch roman numerals, as Mega Man has made its way to the original PlayStation. Being released a year after Mega Man 7, Mega Man 8 follows several trends its predecessor does while ignoring the X franchise running alongside it. Unlike 7’s inclusion on the Super

by Sean Anthony
Features   -   Sep 14, 2018 Mega Man Retrospective Part 7 — All about that Bass, and Treble
Mega Man Retrospective Part 7 — All about that Bass, and Treble

Mega Man 7 is weird. It’s the only original numbered series Mega Man on the Super Nintendo, it had an extremely short development time of three months, but weirdest of all, it was released after Mega Man X2 and shortly before X3, which made it feel like a step

by Sean Anthony
Features   -   Sep 07, 2018 Mega Man Retrospective Part 6 — End of an Era
Mega Man Retrospective Part 6 — End of an Era

With Mega Man 5 having been released, the series starts to calm down on the NES. After six entries, the original Mega Man series finally finished its run on the NES. During the span of six games, each entry built itself on the mechanics of the last installment and continued

by Sean Anthony
Features   -   Aug 31, 2018 Mega Man Retrospective Part 5 — Proto Man sings the Blues
Mega Man Retrospective Part 5 — Proto Man sings the Blues

Just like Mega Man 2 builds upon the first Mega Man, Mega Man 5 feels more like it’s trying to do everything Mega Man 4 did but better. It has hidden collectibles, two sets of final stages, and a dude with a train on his face. But despite these

by Sean Anthony
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