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Undeniable to everyone, Mega Man 9 was a huge hit. Going back to the classic formula was exactly what Capcom needed to do for the series, and the sales proved it. Just over a year and a half later, Capcom decided to make lightning strike twice and create a follow-up
In September of 2008, it had been over a decade since Mega Man 8 was released, putting the classic series on hold. The X and Zero series completely took over the 2D side-scrolling formula (with a less-than-stellar entry that had 3D segments), the ZX series concluded after just two entries,
If you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously
by Bryan LawverIf you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously
by Bryan LawverUndeniable to everyone, Mega Man 9 was a huge hit. Going back to the classic formula was exactly what Capcom needed to do for the series, and the sales proved it. Just over a year and a half later, Capcom decided to make lightning strike twice and create a follow-up
by Sean AnthonyIn September of 2008, it had been over a decade since Mega Man 8 was released, putting the classic series on hold. The X and Zero series completely took over the 2D side-scrolling formula (with a less-than-stellar entry that had 3D segments), the ZX series concluded after just two entries,
by Sean AnthonyWhat happens when you combine VR, carnival games, escape rooms, reimagined carnie fare, and a robot bartender? The answer, it turns out, can be found in Two Bit Circus, a new big-top themed barcade in downtown Los Angeles. We got to explore the impressively large digital carnival grounds during the
by A Kay PurcellIt’s time to ditch roman numerals, as Mega Man has made its way to the original PlayStation. Being released a year after Mega Man 7, Mega Man 8 follows several trends its predecessor does while ignoring the X franchise running alongside it. Unlike 7’s inclusion on the Super
by Sean AnthonyMega Man 7 is weird. It’s the only original numbered series Mega Man on the Super Nintendo, it had an extremely short development time of three months, but weirdest of all, it was released after Mega Man X2 and shortly before X3, which made it feel like a step
by Sean AnthonyWith Mega Man 5 having been released, the series starts to calm down on the NES. After six entries, the original Mega Man series finally finished its run on the NES. During the span of six games, each entry built itself on the mechanics of the last installment and continued
by Sean AnthonyJust like Mega Man 2 builds upon the first Mega Man, Mega Man 5 feels more like it’s trying to do everything Mega Man 4 did but better. It has hidden collectibles, two sets of final stages, and a dude with a train on his face. But despite these
by Sean Anthony