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Features   -   Jan 06, 2019 Prescription for Sleep: Celeste interview with Lena Raine
Prescription for Sleep: Celeste interview with Lena Raine

For those unfamiliar with the series, Scarlet Moon Records has been releasing soothing renditions of popular game soundtracks under the Prescription for Sleep banner for some time now. The goal is to translate the excellent scores from games as varied as Dark Souls and Undertale to fit a more placid

Features   -   Nov 02, 2018 Celebrate Magic: The Gathering’s 25th anniversary with Gallery 1988’s art show
Celebrate Magic: The Gathering’s 25th anniversary with Gallery 1988’s art show

Magic: The Gathering is entering its 25th year, and celebrating with an art show at Gallery 1988 in Los Angeles. We got to take a first look at the event, which featured uncut cards from both the original 1993 run and the new 2018 line, as well as sculpture, limited

Our hopes and dreams for Animal Crossing on the Switch
Features   -   Jan 22, 2019 Our hopes and dreams for Animal Crossing on the Switch

We are fast approaching the end of January 2019, and we’re still severely lacking in a Nintendo Direct, one which will, presumably, come with more information about the Animal Crossing Switch game which was announced back in September. Meanwhile, we have nothing to do but wait, hope, and speculate.

by A Kay Purcell
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Features   -   Jan 22, 2019 Our hopes and dreams for Animal Crossing on the Switch
Our hopes and dreams for Animal Crossing on the Switch

We are fast approaching the end of January 2019, and we’re still severely lacking in a Nintendo Direct, one which will, presumably, come with more information about the Animal Crossing Switch game which was announced back in September. Meanwhile, we have nothing to do but wait, hope, and speculate.

by A Kay Purcell
Features   -   Jan 06, 2019 Prescription for Sleep: Celeste interview with Lena Raine
Prescription for Sleep: Celeste interview with Lena Raine

For those unfamiliar with the series, Scarlet Moon Records has been releasing soothing renditions of popular game soundtracks under the Prescription for Sleep banner for some time now. The goal is to translate the excellent scores from games as varied as Dark Souls and Undertale to fit a more placid

by Nathan Anstadt
Features   -   Nov 02, 2018 Celebrate Magic: The Gathering’s 25th anniversary with Gallery 1988’s art show
Celebrate Magic: The Gathering’s 25th anniversary with Gallery 1988’s art show

Magic: The Gathering is entering its 25th year, and celebrating with an art show at Gallery 1988 in Los Angeles. We got to take a first look at the event, which featured uncut cards from both the original 1993 run and the new 2018 line, as well as sculpture, limited

by A Kay Purcell
Features   -   Oct 15, 2018 Finding your way — Tips to get started in Pathfinder: Kingmaker
Finding your way — Tips to get started in Pathfinder: Kingmaker

If you’re someone who thinks modern games suffer from holding the player’s hand too much, Pathfinder: Kingmaker may be the game for you. With its brutal difficulty spikes and labyrinthine rules, Kingmaker is more likely to chop off an extended hand than hold it. Based on the notoriously

by Bryan Lawver
Features   -   Sep 28, 2018 Mega Man Retrospective Part 10 — 8-Bit Endings
Mega Man Retrospective Part 10 — 8-Bit Endings

Undeniable to everyone, Mega Man 9 was a huge hit. Going back to the classic formula was exactly what Capcom needed to do for the series, and the sales proved it. Just over a year and a half later, Capcom decided to make lightning strike twice and create a follow-up

by Sean Anthony
Features   -   Sep 27, 2018 Mega Man Retrospective Part 9 —Back to the Basics
Mega Man Retrospective Part 9 —Back to the Basics

In September of 2008, it had been over a decade since Mega Man 8 was released, putting the classic series on hold. The X and Zero series completely took over the 2D side-scrolling formula (with a less-than-stellar entry that had 3D segments), the ZX series concluded after just two entries,

by Sean Anthony
Features   -   Sep 21, 2018 Under the Virtual Big Top — A night at Two Bit Circus
Under the Virtual Big Top — A night at Two Bit Circus

What happens when you combine VR, carnival games, escape rooms, reimagined carnie fare, and a robot bartender? The answer, it turns out, can be found in Two Bit Circus, a new big-top themed barcade in downtown Los Angeles. We got to explore the impressively large digital carnival grounds during the

by A Kay Purcell
Features   -   Sep 21, 2018 Mega Man Retrospective Part 8 — Speaking out against “Evil Energy”
Mega Man Retrospective Part 8 — Speaking out against “Evil Energy”

It’s time to ditch roman numerals, as Mega Man has made its way to the original PlayStation. Being released a year after Mega Man 7, Mega Man 8 follows several trends its predecessor does while ignoring the X franchise running alongside it. Unlike 7’s inclusion on the Super

by Sean Anthony
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