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Non-sequels have become a standard in our industry. When a company wants to make a new game for a franchise, but doesn’t want it to be a direct follow-up, it’s simple to release a game that adds more content without having to commit to that full “number-up.” Some,
by Eric Van Allen
October is a big month for new video game releases, with titles spanning across a plethora of genres. We started off the month with Driveclub, NBA 2K15, and Alien: Isolation–all of which released to mixed reviews. It was great to see SEGA take a risk with Alien by making
by Josh Devlin
Host Sean Lama is joined by Gaming Trend staffers Lucious Barnes, Kenneth Shepard, and Eric Van Allen as they discuss the games they are looking forward to most this Fall season, the experience of covering E3 for the first time and how it’s different than PAX, the Ubisoft controversy
by Sean Lama
Quarriors has been a popular game for a while now, with a single core set and four expansions, giving the game plenty of variety and adding new concepts to make the game interesting. You might think that WizKids would be happy to give Quarriors a rest, especially after the success
by Keith Schleicher
I read somewhere that more than two hundred games were released at GenCon a few weeks ago. That is a lot of cardboard and plastic. Hyperborea was one of those games unveiled to the world, but is it worth talking about? Yes, yes it is. I know I have not
by Scott Griffith
Ryse: Son of Rome Review [Gaming Trend] Watch this video on YouTube They say history is doomed to repeat itself. Indeed, it seems enemies will always put their explosive content in red, shiny barrels and bosses’ weak spots will always glow. Launch titles for new consoles tend to range from,
by Eric Van Allen
Oh, Sleeping Dogs: Definitive Edition, you disappoint me so much. Two years ago, you came out for PC and consoles, and no one really knew what to make of you. You were an open world game set in a city rarely emulated in video games: Hong Kong. You let players
by David Roberts
Astro is known for their high-end gaming headsets, but they’re missing out on a vast demographic of people who consume the bulk of their entertainment through mobile devices. The A38 bluetooth headset is Astro’s first attempt at servicing this mobile crowd, and after using the A38 for a
by Sean Lama
Non-sequels have become a standard in our industry. When a company wants to make a new game for a franchise, but doesn’t want it to be a direct follow-up, it’s simple to release a game that adds more content without having to commit to that full “number-up.” Some,
by Eric Van Allen
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Non-sequels have become a standard in our industry. When a company wants to make a new game for a franchise, but doesn’t want it to be a direct follow-up, it’s simple to release a game that adds more content without having to commit to that full “number-up.” Some,
by Eric Van Allen
October is a big month for new video game releases, with titles spanning across a plethora of genres. We started off the month with Driveclub, NBA 2K15, and Alien: Isolation–all of which released to mixed reviews. It was great to see SEGA take a risk with Alien by making
by Josh Devlin
Host Sean Lama is joined by Gaming Trend staffers Lucious Barnes, Kenneth Shepard, and Eric Van Allen as they discuss the games they are looking forward to most this Fall season, the experience of covering E3 for the first time and how it’s different than PAX, the Ubisoft controversy
by Sean Lama
Quarriors has been a popular game for a while now, with a single core set and four expansions, giving the game plenty of variety and adding new concepts to make the game interesting. You might think that WizKids would be happy to give Quarriors a rest, especially after the success
by Keith Schleicher
I read somewhere that more than two hundred games were released at GenCon a few weeks ago. That is a lot of cardboard and plastic. Hyperborea was one of those games unveiled to the world, but is it worth talking about? Yes, yes it is. I know I have not
by Scott Griffith
Ryse: Son of Rome Review [Gaming Trend] Watch this video on YouTube They say history is doomed to repeat itself. Indeed, it seems enemies will always put their explosive content in red, shiny barrels and bosses’ weak spots will always glow. Launch titles for new consoles tend to range from,
by Eric Van Allen
Oh, Sleeping Dogs: Definitive Edition, you disappoint me so much. Two years ago, you came out for PC and consoles, and no one really knew what to make of you. You were an open world game set in a city rarely emulated in video games: Hong Kong. You let players
by David Roberts
Astro is known for their high-end gaming headsets, but they’re missing out on a vast demographic of people who consume the bulk of their entertainment through mobile devices. The A38 bluetooth headset is Astro’s first attempt at servicing this mobile crowd, and after using the A38 for a
by Sean Lama