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Go behind-the-scenes of A Plague Tale: Requiem in this four-part interview series

All four episodes of the In Focus interview series discussing A Plague Tale: Requiem are now available from Focus Entertainment. Episodes dive into the story, world building, tech, and gameplay and feature interviews from the game’s director, the art director, executive producer, the lead level designer, and more. You can check out the first episode above and the rest below:

Focus Entertainment just released the fourth and final episode dedicated to A Plague Tale: Requiem from its “In Focus” series. Ahead of the game’s release on October 18, players get to hear the stories of A Plague Tale: Requiem’s making from its creators at Asobo Studio, interviewed by French influencer Maghla. Learn about the story, world-building, tech and gameplay in this four-part interview series available now.

A tale in the making 

A Plague Tale: Requiem’s In Focus series includes four episodes which each brings three members of Asobo Studio together to share their creative journeys giving life to the sequel to the critically acclaimed A Plague Tale: Innocence.

Episode 1: Story invites Kévin Choteau (Game Director), Sébastien Renard (Lead Writer), and David Dedeine (Creative Director) to situate A Plague Tale’s second chapter in relation to the first and talk about the evolution of A Plague Tale’s heroes Amicia and Hugo De Rune, their relation, attitudes, abilities, and new dynamics involved.

In Focus - Creators Talks | A Plague Tale: Requiem - Ep 1: Story

Episode 2: World Building invites Olivier Ponsonnet (Art Director), David Dedeine (Creative Director) and Kévin Choteau (Game Director) to chat about the worldbuilding work done for this sequel, still giving a great sense of history while taking Amicia and Hugo south, towards the Mediterranean and its burst of light and colors.

In Focus – Creator Talks | A Plague Tale: Requiem – Ep 2: Worldbuilding

Episode 3: Tech invites Brice Davin (Executive Producer), Cyril Doillon (Lead Gameplay Engineer) and Julien Guérin (Cinematic Director) to share the challenges and innovations associated with developing A Plague Tale: Requiem as a next-gen exclusive game, taking full advantage of  the most advanced technology available.

In Focus – Creator Talks | A Plague Tale: Requiem – Ep 3: Tech

Episode 4: Gameplay invites Kévin Pinson (Lead Level Designer), Kévin Choteau (Game Director) and David Dedeine (Creative Director) to let us in on the work they’ve done to offer new gameplay possibilities, towards a more flexible experience, with more freedom for the player yet keeping a strong narrative direction.

In Focus – Creator Talks | A Plague Tale: Requiem – Ep 4: Gameplay

With the fourth episode’s release today, the series is now fully available to watch from Focus Entertainment’s channels!

A Plague Tale: Requiem will release October 18 on Xbox Series X|S, PlayStation 5, PC and in Cloud Version on Nintendo Switch. The game will also be available Day One with Xbox Game Pass for Console, PC and Cloud. Pre-order now and sign up as a Focus member now to get latest info and upcoming exclusive offers for A Plague Tale: Requiem and the whole Focus catalog. 

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Richard Allen is a freelance writer and contributing editor for various publications. When not writing for Gaming Trend you can find him covering theatre for Broadway World, movies and TV for Fandomize, or working on original stories. An avid retro gamer, he is overly obsessed with Dragon's Lair. Chat with him via @thricetheartist on Twitter and @richardallenwrites on Facebook and Instagram.

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