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Daggerheart: Hope & Fear is now available

The first expansion nearly doubles the worldbuilding options!

Daggerheart: Hope & Fear is now available

The first expansion for Daggerheart is now available everywhere. Daggerheart: Hope & Fear adds a ton of new options for players looking to expand their Daggerheart experience. Our review of Hope & Fear is coming soon! In the meantime, check out our interview with the devs at Gen Con 2026:

Are you looking for new and intriguing worlds to explore in Daggerheart? Or perhaps you’d like to embrace your inner witch and use magic and mayhem to reach your goals? Maybe you’d like to subvert death and handle unfinished business from beyond the grave? For all of these scenarios, and more, Daggerheart: Hope & Fear has you covered!

Hope & Fear is the first expansion for the Daggerheart Core Set, and it is now available on:

Critical Role shops (USUKEUAUCA)

Darrington Press Guild Stores

Demiplane’s digital Daggerheart Nexus

DriveThruRPG

Other friendly local game stores, Amazon, and bookstores will have their copies available on September 22nd.

Plus, our friends at Botch Dice have crafted four gorgeous Daggerheart: Hope & Fear Class Dice Sets inspired by the assassinbrawlerwitch, and warlock classes. Each 9-die set features bold class-themed artwork, and their first-ever metallic gold Hope d12 and opalescent purple Fear d12: Available now in the US Critical Role shop and the Botch Dice website

What’s Inside Hope & Fear

Inside the box you’ll find a rulebook filled with new rules, items, and adversaries – along with four new campaign frames – all guaranteed to enrich your Daggerheart games. This includes four new classes (the witch, warlock, assassin, and brawler classes) each with two subclasses, and the brand new Dread domain, which offers ghastly, macabre magic and abilities. 

In the box you’ll also find cards for the Dread domain, cards for the new subclasses, as well as new community and ancestry cards. And for those of you looking to truly shake up your narratives, there are also six new transformation cards, which will allow players to turn into creatures such as vampires, ghosts, and werewolves to drastically refresh the story and mechanics of your games. On top of all that, there are new adversary rip pads to help GMs keep track of the 130+ new devious adversaries or empower them to concoct their own. There are also new adversary mechanics, such as evolutions – which keep encounters fresh with horrifying developments sure to surprise players and encourage tactical switchups. 
Chris Wyman

Chris Wyman

Chris began tabletop gaming in college and quickly fell into the addictive world of cardboard. Chris, now a relapsed MtG player, loves connecting with people via gaming be it analog or digital.

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