Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick SouthAs a kid, Maxis was one of my favorite studios (hell, it still is), and I owned nearly every game they released. When it was acquired by EA in 1997, it saddened me to think I might never see a sequel to the mayhem of SimAnt, a follow up to
by Mike PearceLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike PearceMany fans of Square Enix have been clamoring for a turn-based JRPG in the vein of Final Fantasy games of old. Finally, it seems all our prayers have been answered. I Am Setsuna completes Square Enix’s reintroduction of classic turn-based JRPG’s with Bravely Default, Bravely Second, and now,
by Richard Kwon
Religion has always had a troubled presentation in roleplaying games. Faith is one of the deepest mysteries of humanity and roleplaying is one of the best avenues of self exploration. Gods are by no means absent from games, especially given the cultures that inspire them. But sadly these representations are
by John Farrell
The first ten minutes of any video game are, arguably, the most important part. The first moments introduce the player to the game’s world, characters, and the controls that they’ll need to learn. While it’s a shame that the first ten minutes of Mobile Suit Gundam: Extreme
by Christian DeCoster
Anarchy has never been this cute, nor this fun. I wasn’t sure what to expect from a riot simulator with a name like Anarcute, but it turns out that this game provides delightful gameplay and great style. There is not a great deal of story to Anarcute; it opens
by A Kay Purcell
No matter how sweet the taste, if you are given the same fruit over and over again, you will soon wish for something new. The same is true with Phantom Brave PC, the game’s fourth re-release. With no new features to differentiate from previous ports, Phantom Brave PC is
by Patrick Rost
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick South
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
I’ve often lauded the benefits of using games as educational tools. The trouble is that purpose built educational games tend to lead to such titles as Fun with Language Arts or Spaghetti and Math Balls. The key for any title to be educational is that it must be a
by Nick SouthAs a kid, Maxis was one of my favorite studios (hell, it still is), and I owned nearly every game they released. When it was acquired by EA in 1997, it saddened me to think I might never see a sequel to the mayhem of SimAnt, a follow up to
by Mike PearceLately, I’ve had a thing for platformers. I was excited to try out 10 Second Ninja X, the sequel to 10 Second Ninja, because it’s done something unique with a genre that’s been around for nearly as long as video games themselves. Each level, of which there
by Mike PearceMany fans of Square Enix have been clamoring for a turn-based JRPG in the vein of Final Fantasy games of old. Finally, it seems all our prayers have been answered. I Am Setsuna completes Square Enix’s reintroduction of classic turn-based JRPG’s with Bravely Default, Bravely Second, and now,
by Richard Kwon
Religion has always had a troubled presentation in roleplaying games. Faith is one of the deepest mysteries of humanity and roleplaying is one of the best avenues of self exploration. Gods are by no means absent from games, especially given the cultures that inspire them. But sadly these representations are
by John Farrell
The first ten minutes of any video game are, arguably, the most important part. The first moments introduce the player to the game’s world, characters, and the controls that they’ll need to learn. While it’s a shame that the first ten minutes of Mobile Suit Gundam: Extreme
by Christian DeCoster
Anarchy has never been this cute, nor this fun. I wasn’t sure what to expect from a riot simulator with a name like Anarcute, but it turns out that this game provides delightful gameplay and great style. There is not a great deal of story to Anarcute; it opens
by A Kay Purcell
No matter how sweet the taste, if you are given the same fruit over and over again, you will soon wish for something new. The same is true with Phantom Brave PC, the game’s fourth re-release. With no new features to differentiate from previous ports, Phantom Brave PC is
by Patrick Rost