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Reviews   -   Oct 07, 2014 Spoiled fruit is never good – The Spoils
Spoiled fruit is never good – The Spoils

Much like rectangles are not always squares, tabletop games are not always boardgames. What is often overlooked by boardgamers is one of the cornerstones of modern tabletop gaming: the card game. Card games, especially of the collectable variety, have been a driving force in the industry ever since 1993 when

by Scott Griffith
Reviews   -   Oct 07, 2014 The first rule of DRIVECLUB is… – DRIVECLUB review

With so many new racing titles coming out in the approaching fall/holiday months, it can be a confusing time for fans of the genre looking to get the most mileage for their buck. Rather than fueling a fruitless debate between console exclusives using side by side comparisons and spouting

by Stefan Alexander
Previews   -   Oct 06, 2014 Assassin’s Creed Unity – Reinventing the kill
Assassin’s Creed Unity – Reinventing the kill

Assassin’s Creed Unity represents a fresh start for the series.  It isn’t an annual installment, but instead a rebuilt AnvilNext engine, only on next-gen platforms, using refreshingly new mechanics. It looks to completely revolutionize the sandbox genre. The team at Ubisoft Montreal (with the help of ten of

by Ron Burke
Previews   -   Oct 06, 2014 Assassin’s Creed Unity Companion App demo video
Assassin’s Creed Unity Companion App demo video

Ubisoft has been absolutely blowing their competition away in terms of how they utilize the second screen experience.   I took a break from the hands-on preview time for Assassin’s Creed Unity to check out the free Companion App.  The team has made huge improvements from last year’s solid

by Rich Newman
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Editorials   -   Oct 05, 2014 Nintendo: Being Different Shouldn’t Come at the Expense of Quality
Nintendo: Being Different Shouldn't Come at the Expense of Quality

I have a theory: None of the higher-ups at Nintendo own or have played a Sony or Microsoft console. I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and

by Kenneth Shepard
Reviews   -   Oct 03, 2014 How can something so pretty be so spooky? — The Vanishing of Ethan Carter
How can something so pretty be so spooky? — The Vanishing of Ethan Carter

When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.  The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura.  My friend and I sat together, theorizing over ramen noodles about what the game would play like. After all that

by Spencer Campbell
Features   -   Oct 03, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Welcome, foolish mortals … to Shocktober. This weekend kicks off an entire month of gaming with ghosts, ghouls and gore. As a whirlwind of fallen leaves race across the streets, fleeing from the chilling grip of the Autumn breeze, we sit at home in the dark with our sweaty palms tensely-gripping

by Josh Devlin
Spoiled fruit is never good – The Spoils
Reviews   -   Oct 07, 2014 Spoiled fruit is never good – The Spoils

Much like rectangles are not always squares, tabletop games are not always boardgames. What is often overlooked by boardgamers is one of the cornerstones of modern tabletop gaming: the card game. Card games, especially of the collectable variety, have been a driving force in the industry ever since 1993 when

by Scott Griffith
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Reviews   -   Oct 07, 2014 Spoiled fruit is never good – The Spoils
Spoiled fruit is never good – The Spoils

Much like rectangles are not always squares, tabletop games are not always boardgames. What is often overlooked by boardgamers is one of the cornerstones of modern tabletop gaming: the card game. Card games, especially of the collectable variety, have been a driving force in the industry ever since 1993 when

by Scott Griffith
Reviews   -   Oct 07, 2014 The first rule of DRIVECLUB is… – DRIVECLUB review

With so many new racing titles coming out in the approaching fall/holiday months, it can be a confusing time for fans of the genre looking to get the most mileage for their buck. Rather than fueling a fruitless debate between console exclusives using side by side comparisons and spouting

by Stefan Alexander
Previews   -   Oct 06, 2014 Assassin’s Creed Unity – Reinventing the kill
Assassin’s Creed Unity – Reinventing the kill

Assassin’s Creed Unity represents a fresh start for the series.  It isn’t an annual installment, but instead a rebuilt AnvilNext engine, only on next-gen platforms, using refreshingly new mechanics. It looks to completely revolutionize the sandbox genre. The team at Ubisoft Montreal (with the help of ten of

by Ron Burke
Previews   -   Oct 06, 2014 Assassin’s Creed Unity Companion App demo video
Assassin’s Creed Unity Companion App demo video

Ubisoft has been absolutely blowing their competition away in terms of how they utilize the second screen experience.   I took a break from the hands-on preview time for Assassin’s Creed Unity to check out the free Companion App.  The team has made huge improvements from last year’s solid

by Rich Newman
Interviews   -   Oct 06, 2014 Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity
Our interview with Vincent Pontbriand, Sr. Producer for Assassin’s Creed Unity

Vincent Pontbriand has worked on such games as Rainbow Six: Vegas, Metal Gear Solid 4: Guns of the Patriots, Assassin’s Creed, Assassin’s Creed II, Metal Gear Solid: Peace Walker, Assassin’s Creed: Brotherhood, and now Assassin’s Creed: Unity.   To say that stealth and tactical combat is in

by Ron Burke
Editorials   -   Oct 05, 2014 Nintendo: Being Different Shouldn’t Come at the Expense of Quality
Nintendo: Being Different Shouldn't Come at the Expense of Quality

I have a theory: None of the higher-ups at Nintendo own or have played a Sony or Microsoft console. I laugh at my joke, but it’s not like I say this without reason; the reason being that I find it hard to believe a company with such cumbersome and

by Kenneth Shepard
Reviews   -   Oct 03, 2014 How can something so pretty be so spooky? — The Vanishing of Ethan Carter
How can something so pretty be so spooky? — The Vanishing of Ethan Carter

When I saw the Gamescom trailer of The Vanishing of Ethan Carter, I was unreasonably pumped.  The trailer presented an eerie detective game with puzzle mechanics and a supernatural aura.  My friend and I sat together, theorizing over ramen noodles about what the game would play like. After all that

by Spencer Campbell
Features   -   Oct 03, 2014 TGIF: Gaming Trend’s Weekend Lineup
TGIF: Gaming Trend’s Weekend Lineup

Welcome, foolish mortals … to Shocktober. This weekend kicks off an entire month of gaming with ghosts, ghouls and gore. As a whirlwind of fallen leaves race across the streets, fleeing from the chilling grip of the Autumn breeze, we sit at home in the dark with our sweaty palms tensely-gripping

by Josh Devlin
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