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During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious BarnesBelieve it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series has picked up steam recently and The Devil’s Daughter was poised to be one of its most popular releases
by Jay MalonePiloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh DevlinLanguage is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John FarrellMicron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron BurkeWhen I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt WelshKenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis NorthupDuring this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious BarnesSCUF changes the attachments on the Valor Pro loadout
Battlefield is back in a big way!
More details revealed about the game's economic engine.
Journey through the incredible life of the legendary barbarian
Multiplayer and Zombies impress, but I'm worried about Warzone
After Activision and Treyarch announced that the Call of Duty: Black Ops 7 beta would be extended by one day—one day closer to the launch of Battlefield 6—it became clear that Activision wants to engrave Black Ops 7 into our psyche before the launch of what would be
A gathering of some of the most magical players, creators, and artists!
During this year’s E3, I was lucky enough to get some face time with the lead creators behind the next upcoming title from Grasshopper Manufacture Inc., including Goichi Suda (aka Suda51). Having spent some time with the early demo of the game on the expo floor, and even managing
by Lucious BarnesBelieve it or not, there have been 10 Sherlock Holmes games created by Frogwares. Their newest adventure, Sherlock Holmes: The Devil’s Daughter, makes it a clean 11. The series has picked up steam recently and The Devil’s Daughter was poised to be one of its most popular releases
by Jay MalonePiloting mechanized rigs to fight against hordes of bug-like aliens is nothing new in the realm of real-time strategy, but combine the tactics of controlling a squad its individual units with the chaotic nature of ability-focused small team skirmishes, and you’ve got an interesting recipe for an intense and
by Josh DevlinLanguage is a thing of beauty. As I write this I navigate a flow of multiplicitous intentions and representations to ultimately communicate something to you. I am in love with the crucible of the written form, parsing out the essential from the wasteful in every clause. Stinker, a party game
by John FarrellMicron is one of the oldest names in the business. Formed in 1978, they were one of the “founding fathers” of the computing age. Their consumer-facing arm, Crucial, has been delivering high-quality memory modules for decades at this point, earning a reputation for their value-focused sticks, as well as their
by Ron BurkeWhen I reviewed the original BOXBOY! last year, I praised the game for how it was able to build such complex puzzles out of a simple concept. Easy to learn while still boasting a satisfying difficulty spike, BOXBOY! was an approachable experience with a surprising amount of mileage to it.
by Matt WelshKenneth and Eric are alone for this week’s show, as we discuss why breakfast is the only meal of the day that actually matters. But also, video games are a thing that we talk about on this podcast, so we can talk about that as well as the importance
by Kenneth Shepard“Bleak” is a great word to describe the world of The Banner Saga. The sun has stopped setting, the apocalypse is coming, and people are dying all around the player. As the leader of the caravan, the player’s decisions constantly cause starvation, mutiny, and death. The Banner Saga 2
by Travis Northup