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Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter Wolfe
For definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
by Michael Eyre
Namco Museum seems like one of those games that was on every console. There are 5 entries on the original Playstation, as well as compilations on the Nintendo 64, Gamecube, Playstation 2, Xbox and more. Each release brought a new mix of games along with the familiar trinity of favorites,
by Sean Anthony
Cthulhu Wars looks great, and the large pieces give it a high table presence. Each faction plays differently with unique figures and special abilities. Without any expansions Cthulhu Wars offers great replayability. However, Petersen Games has added several new expansions for those players wanting to enhance the gameplay. The High
by Keith Schleicher
It’s summertime! School is almost back in session. And the world over is experiencing some of the hottest days on record. Why spend your last couple weeks baking on golden sand or boiling in a overheated pool? Stay indoors. Play video games. You’ll be glad you did. Josh
by Josh Devlin
After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat
by A Kay Purcell
In a quiet conference room, adjacent to the main hall of San Diego Comic Con, I settled in to play one of the very first hands-on demos of Life is Strange: Before the Storm. This was the same demo I saw at E3, but this time the controller was in
by A Kay Purcell
Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter Wolfe
For definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
by Michael Eyre
Namco Museum seems like one of those games that was on every console. There are 5 entries on the original Playstation, as well as compilations on the Nintendo 64, Gamecube, Playstation 2, Xbox and more. Each release brought a new mix of games along with the familiar trinity of favorites,
by Sean Anthony
Cthulhu Wars looks great, and the large pieces give it a high table presence. Each faction plays differently with unique figures and special abilities. Without any expansions Cthulhu Wars offers great replayability. However, Petersen Games has added several new expansions for those players wanting to enhance the gameplay. The High
by Keith Schleicher
It’s summertime! School is almost back in session. And the world over is experiencing some of the hottest days on record. Why spend your last couple weeks baking on golden sand or boiling in a overheated pool? Stay indoors. Play video games. You’ll be glad you did. Josh
by Josh Devlin
After getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat
by A Kay Purcell
In a quiet conference room, adjacent to the main hall of San Diego Comic Con, I settled in to play one of the very first hands-on demos of Life is Strange: Before the Storm. This was the same demo I saw at E3, but this time the controller was in
by A Kay Purcell