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You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost
I’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell
“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke
Castlevania and Metroid created the subgenre mashup Metroidvania, but it was the latter that captivated my young gamer mind more than any other. It was a feast as a new Metroid game came year after year. The shift to 3D in Metroid Prime spelled renewal, taking the familiar world of
by Ron Burke
It’s been barely six months and the Switch has already attained some great acclaim with its games. From the universal praise of Breath of the Wild to the surprise success that was Mario + Rabbids, the little console that could has made a splash with its library. With Super Mario
by Elisha Deogracias
Here’s the situation – a teddy bear factory has been invaded by an evil bear named Frank. Frank is bent on taking over the world by freeing the “captive” bears that humans have cooped up in their homes, and he has a pretty serious axe to grind against Pandas for
by Ron Burke
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
For $13, AK Interactive can get you into more advanced weathering techniques!
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost
I’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell
“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke
Castlevania and Metroid created the subgenre mashup Metroidvania, but it was the latter that captivated my young gamer mind more than any other. It was a feast as a new Metroid game came year after year. The shift to 3D in Metroid Prime spelled renewal, taking the familiar world of
by Ron Burke
It’s been barely six months and the Switch has already attained some great acclaim with its games. From the universal praise of Breath of the Wild to the surprise success that was Mario + Rabbids, the little console that could has made a splash with its library. With Super Mario
by Elisha Deogracias
Here’s the situation – a teddy bear factory has been invaded by an evil bear named Frank. Frank is bent on taking over the world by freeing the “captive” bears that humans have cooped up in their homes, and he has a pretty serious axe to grind against Pandas for
by Ron Burke