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Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
Impressions   -   Nov 17, 2016 Planet Coaster – review in progress
Planet Coaster – review in progress

Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not

by Ron Burke
Interviews   -   Nov 15, 2016 Vampire Hunter D: Message from Mars creative team interview
Vampire Hunter D: Message from Mars creative team interview

Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro

by A Kay Purcell
Reviews   -   Nov 15, 2016 A damn good platformer: Mekazoo review
A damn good platformer: Mekazoo review

As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this

by Mike Pearce
Impressions   -   Nov 14, 2016 Dishonored 2 review in progress
Dishonored 2 review in progress

Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube

by Joe DeClara
Reviews   -   Nov 14, 2016 Breaking Away: Escape from Colditz Review
Breaking Away: Escape from Colditz Review

For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but

by Nick South
Impressions   -   Nov 14, 2016 Watch Dogs 2 review in progress
Watch Dogs 2 review in progress

Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out.  The seamless multiplayer portions of the game are currently offline.  While Ubisoft gets that portion of the game hammered out, we’ll be

by Ron Burke
Reviews   -   Nov 14, 2016 Of Froghemoths and Men: Pathfinder Bestiary Pocket Edition Review
Of Froghemoths and Men: Pathfinder Bestiary Pocket Edition Review

There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this

by John Farrell
Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
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Interviews   -   Nov 18, 2016 Good Mood Creators discuss Mekazoo’s roots and where it might be headed
Good Mood Creators discuss Mekazoo’s roots and where it might be headed

On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble

by Mike Pearce
Impressions   -   Nov 17, 2016 Planet Coaster – review in progress
Planet Coaster – review in progress

Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not

by Ron Burke
Interviews   -   Nov 15, 2016 Vampire Hunter D: Message from Mars creative team interview
Vampire Hunter D: Message from Mars creative team interview

Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro

by A Kay Purcell
Reviews   -   Nov 15, 2016 A damn good platformer: Mekazoo review
A damn good platformer: Mekazoo review

As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring to video games, I can honestly say that at the ripe old age of 31, I haven’t had this

by Mike Pearce
Impressions   -   Nov 14, 2016 Dishonored 2 review in progress
Dishonored 2 review in progress

Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube

by Joe DeClara
Reviews   -   Nov 14, 2016 Breaking Away: Escape from Colditz Review
Breaking Away: Escape from Colditz Review

For anything to be considered a classic, it’s got to stand the test of time. Movies need to be enduring. Music needs to be timeless. What about board games? The term gets used for games that have been around for years such as Candy Land, Monopoly, and Checkers, but

by Nick South
Impressions   -   Nov 14, 2016 Watch Dogs 2 review in progress
Watch Dogs 2 review in progress

Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out.  The seamless multiplayer portions of the game are currently offline.  While Ubisoft gets that portion of the game hammered out, we’ll be

by Ron Burke
Reviews   -   Nov 14, 2016 Of Froghemoths and Men: Pathfinder Bestiary Pocket Edition Review
Of Froghemoths and Men: Pathfinder Bestiary Pocket Edition Review

There can be no heroes without villains. No light without dark. No Player’s Guide without a Bestiary. As a part of the RPG revolution that has been ongoing for the past few years, Paizo Publishing has gone to efforts to make its products more accessible. One aspect of this

by John Farrell
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