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Bonjour, Canada! Quantic Dream opens a new office in Montreal

Today, Quantic Dream announced that it has created a new studio in Montreal, which will help with development of future titles. The Detroit: Become Human developer will have assistance by Montréal International and Investissement Québec International in the creation of this new studio.

Quantic Dream, the developer and publisher of the best-selling video games Heavy Rain™, Beyond: Two Souls™ and Detroit: Become Human™, today announces the creation of a new studio in Montreal, Canada, one of the most dynamic cities in the world in the field of video game creation.

Stéphane D’Astous, formerly head of Eidos Montreal and founder of Square Enix Montreal, is appointed General Manager of Quantic Dream Montreal. Yohan Cazaux, previously Project Lead Game Designer on Assassin’s Creed Valhalla, joins him as Gameplay Director for Quantic Dream’s new projects in development.

“The opening of Quantic Dream Montreal is an important step in our development,” explains Guillaume de Fondaumière, Co-CEO of Quantic Dream and Chairman of Quantic Dream Montreal. “The implementation of several new projects leads us to engage a major recruitment program for 2021 in all disciplines. Quantic Dream is opening a new office in Montreal to quickly build a ‘human-sized’ team, made up of experts from the region. We plan to recruit most of the team this year with the creation of approximately 50 positions by the end of 2021.”

“It is a great pleasure for me to join Quantic Dream and to found this new studio in Montreal,” declares Stéphane D’Astous, General Manager of Quantic Dream Montreal. ”Quantic Dream’s productions stand out in many ways and in particular for their high level of quality. Our goal is to attract experienced talent at Quantic Dream Montreal, from Canada and the United States, and in particular designers, programmers and animators, who will work closely with our teams in Paris to develop AAA titles on PC and next-generation consoles.”

“Quantic Dream has been relying on the talent of its teams for 24 years, women and men from all walks of life, passionate about their work and creating innovative interactive experiences,” says David Cage, CEO of Quantic Dream and Creative Director. “By establishing a presence in Montreal, we want to continue to advance our studio by accessing the exceptional talents that are here, and by proposing different and ambitious projects.”

Montréal International and Investissement Québec International are assisting Quantic Dream in their first international expansion project.

“Once again, Montreal’s strong creative talent pool is making the difference,” mentions Stéphane Paquet, CEO of Montréal International. “This strength has been amplifying and diversifying, which has earned Montreal a spot among the world’s top five video game production cities. This is particularly worth noting in light of the rapid growth of this industry at global level.”

“Québec’s strategic position in North America is one of the greatest assets for French companies,” said Hubert Bolduc, President of Investissement Québec International. “The announcement on the opening of Quantic Dream’s first studio outside France confirms that interest in investing and setting up operations here is just as strong as ever for global players in the video game industry. By putting its trust in Stéphane D’Astous, a seasoned manager in the industry and Québec business world, the company will undoubtedly achieve its objectives. Our team will continue its efforts to maintain and strengthen the ecosystems that are strategically important for the economic development of Montreal and the province as a whole.”

Stay tuned for more news here on Gaming Trend.

Elisha Deogracias is an aspiring accountant by day, freelance writer by night. Before writing for Gaming Trend, he had a small gig on the now defunct Examiner. When not being a third wheel with his best friends on dates or yearning for some closure on Pushing Daisies, he's busy catching up on shonen manga and wacky rhythm games. Mains R.O.B. in Smash. Still doesn't know if he's a kid or a squid.

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