John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




It’s said that a poor workman blames his tools, but when you’re given Tyranny of Dragons to work with, there is only so much anyone can expect from you. Maybe I’m going too far, but the general consensus is on the mark in thinking that Hoard of
by John Farrell
An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must be content to strike from the shadows, using catspaws to undermine one another and bide their time for the conflict
by John Farrell
Adventures in Middle-earth is more than a game. It is a reunion of two franchises that in many ways directly created the modern conception of fantasy wholecloth. Whatever Gygax may have said about the matter, Tolkien’s influence on him was clear, yet in the decades that passed since Chainmail
by John Farrell
With the new Faith core book soon to grace our tables, Burning Games has set its sights on an ambitious new project that explores the nature of religion, conquest, and prejudice in visceral and direct ways.
by John Farrell
Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin
by John Farrell
Starfinder brings us a galaxy of magic, mystery, and science fiction action, in what amounts to a fantastic update to the Pathfinder engine more than its own separate game.
by John Farrell
As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of voices around us is full of contentment, and this section of the bar that we took over is a sea
by John Farrell
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games. That said, there is a world of difference between the informal ideas we throw around the table at one another,
by John Farrell