John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




Happy Salmon is the kind of perfection that defies typical analysis. My reviews usually focus on the nuance of a game; how its mechanisms translate the emotional weight of its theme, draw people out to explore their psyches, or just help facilitate a good time. Happy Salmon does all of
by John Farrell
The political deduction genre may be starting to feel like a crowded field, but Cursed Court justifies attention with the flair and elegance of its design. Not everything comes together as intended, but the core conceit is a strong focal point of its design. In the game, you take on
by John Farrell
Greater Than Games has experienced a time of tremendous growth in the past few months, and that shows no sign of stopping any time soon. While it was working on several projects over an extended period, some quirks in timing have resulted in an explosive and exciting launch period, across
by John Farrell
New Experience Workshop is a small team, consisting of two sisters, but that doesn’t stop it from production or experimentation. Having successfully Kickstarted Showdown, a samurai themed competitive cardgame, and Shootout, a tense western, this Kansas-based company has proven that a tabletop company can accomplish a great deal if
by John Farrell
Academy Games’ focus has always been on using games to explore history, in all its visceral, uncomfortable truths. While many of its products have revolved around the lesser known or the non-controversial, such as the Viking invasion of England, its examination of the abolition movement through Freedom: the Underground Railroad
by John Farrell
With the fifth edition of Vampire: The Masquerade still on the horizon of 2018, White Wolf has a lot to offer fans who are excited about the future of the franchise. I talked to Shane DeFreest about the company’s direction, and as someone who has worked for all three
by John Farrell
Adventures in Middle-earth was an ambitious and risky prospect, but I was pleasantly surprised to see how well Cubicle 7 blended Tolkien’s style into the 5E mechanics. The only area where the player’s guide needed some support was in tools to help run the game, and for that
by John Farrell
Destiny Aurora is an ambitious product, but one I am excited to see in its final form. This board game adaptation of the ongoing book series will also launch alongside of a series of comics in the same universe. Destiny Aurora sets itself in the midst of a fierce interstellar
by John Farrell