John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/
When last the Skaven began their march on the Old Empire, Vermintide quickly proved to be an engaging and creative romp in the Warhammer fantasy universe. It faithfully recreated the setting’s mixture of historical analogue, grimdark horror, and zany comedy. It accomplished all of this while following in the
by John Farrell
Remember when I said that Starfinder felt like a half measure? It turns out this is why. Pathfinder Second Edition was announced recently, setting the tabletop gaming world abuzz with discussion, enthusiasm, and some frustration. I am not alone in feeling that we were told this wouldn’t happen, and
by John Farrell
Roll20 is about to receive a huge boost to its library with Pathfinder and Starfinder content. With years of adventure paths for the former and new material being released regularly for the latter, Roll20 will be a welcome home for this grid-hopping, token using content. I will be pleased to
by John Farrell
The Alien Archive is more than just a monster manual for Starfinder. I mean both a literal and philosophical sense. As a book, it expands beyond a listing of aliens for your parties to engage with. It also works hard to make a case for Starfinder’s design philosophy, and
by John Farrell
After generations of experimentation, battle, and horrific abominations before the eyes of God, the Shepherds of Woe must face their ancient foe once more. The Trolls have returned for revenge, and it will test the limits of your skills to defeat them. When fortune had me first stumble across Gruff:
by John Farrell
Somewhere between the drawing board and the gamepad, something went wrong with Shu. At its core, this charming 2D platformer has everything it needs to succeed: tight controls, friends that grant your character with new abilities, and challenges to keep the game fresh. But no matter how much heart or
by John Farrell
Not long ago, I spoke with Academy Games about using games as an educational tool, as well is its incoming foray into the realms of science fiction. Now, the time has come for its first such project, Agents of Mayhem: Pride of Babylon. Taking place in the Saint’s Row
by John Farrell
Evolution has always been a quality game dealing in the brutality and indifference of surviving life on Earth. Its players, in attempting to outlast one another in a generations long fight to keep their animal species alive, must make devastating sacrifices and drastic adaptations to win the day. The game
by John Farrell