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My first hour with Operation Abyss was spent lazily reading over screen after screen of text, trying to best absorb the heavy amounts of info dumped at the outset of the game. My first dungeon was similar, trouncing enemy after enemy until I reached the correct square in the grid
What made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
War may never change, but strategy most certainly does. For members of the world’s elite Special Operations, you’ve only got one shot to get in, kill, and get back out again. While real-world soldiers only have that one shot, we video gaming fare are given a few more
by Patrick RostWar may never change, but strategy most certainly does. For members of the world’s elite Special Operations, you’ve only got one shot to get in, kill, and get back out again. While real-world soldiers only have that one shot, we video gaming fare are given a few more
by Patrick RostMy first hour with Operation Abyss was spent lazily reading over screen after screen of text, trying to best absorb the heavy amounts of info dumped at the outset of the game. My first dungeon was similar, trouncing enemy after enemy until I reached the correct square in the grid
by Eric Van AllenWhat made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt WelshEvery evangelist of the PlayStation Vita knows it’s a hard sell. Despite unparalleled power from a dedicated handheld gaming device, the Vita’s lack of mainstream appeal has been no secret since its launch in 2011. What was once pitched to consumers as a “console-quality” handheld has become something
by Kenneth ShepardThe shoot-em-up genre has become an underappreciated genre these days, but it is one I enjoy going back to. I remember going to an arcade and putting several quarters in the Raiden II machine. I keep the Gradius Collection with my PSP because of the variety each Gradius game provides.
by Keith SchleicherReturning from PAX East 2015, I was completely exhausted. It was an awesome experience, and I learned a lot about tons of different video games and even some nifty technology. I know you want to know which of these upcoming titles you should be keeping an eye on, so without
by Niko DelValleFamily. Loss. Revenge. Sacrifice. These themes are the tenets of Oreshika, a way of life for a game about a house cursed to charge relentlessly into the slaughter. Even in the opening segments, I knew I was in for a vastly unique experience. Greeted with images of a clan sobbing
by Eric Van AllenThe Hyperdimension series is a concept that has always looked interesting from the outside looking in. An entire series of games based around parodying the console wars and the popular franchises from throughout history, with lots of wacky antics and great anime-style animations for the characters. This was what was
by Eric Van Allen