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Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
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Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

by John Farrell
Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

by John Farrell
Previews   -   Sep 19, 2016 For Honor multiplayer hands-on
For Honor multiplayer hands-on

Vikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I

by Mike Pearce
Previews   -   Sep 15, 2016 Descending into nostalgia: Overload preview
Descending into nostalgia: Overload preview

A six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload

by Mike Pearce
Previews   -   Sep 13, 2016 PAX West 2016: Warhammer 40,000: Dawn of War III hands-on
PAX West 2016: Warhammer 40,000: Dawn of War III hands-on

I’m a seasoned strategy gamer, or so I’d like to think. I’ve also been following and playing Warhammer 40,000 since I was 12 (I’m 30 now). When Dawn of War came out in 2004, I was beside myself with excitement. With the expansions installed, I

by Mike Pearce
Previews   -   Sep 08, 2016 PAX West 2016: Steep hands-on
PAX West 2016: Steep hands-on

Backcountry skiing and snowboarding is about avoiding the crowds and finding the freshest, most untouched slope. But it isn’t just about finding that untamed powder, it’s also about exploring the alpine wilderness and appreciating Mother Nature’s impressive handiwork. Enter Steep, Ubisoft’s upcoming, open-world extreme snowsports game.

by Mike Pearce
Previews   -   Sep 07, 2016 PAX West 2016: Gears of War 4 Horde 3.0 hands-on
PAX West 2016: Gears of War 4 Horde 3.0 hands-on

Gears of War 4 had been making me nervous. Knowing that Epic Games is no longer involved in the development of an IP that I’ve spent so many hours playing and have been so passionate about has made me apprehensive about its future. During PAX West 2016, however, much

by Mike Pearce
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