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Neither of us were exactly anticipating The Dark Below with excitement. It’s better to say we looked forward to it with curiosity. When the original vanilla release of Destiny launched earlier this year we were hoping Bungie would consistently make good on its promise to keep us invested. It
by Lucious Barnes
Hanukkah is in full swing, and Christmas is just around the corner. It’s time for sharing joy and laughter with our loved ones, time to take a break from the hustle and bustle of our day-to-day routines, time to relax and enjoy life. Of course, with all this time
by Josh Devlin
Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the
by Keith Schleicher
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over
by Victor Grunn
There’s something about touchscreen games that just doesn’t work well for me. Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely. However, when Shadowrun Returns came out, I picked it up for
by Ron Burke
Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great
by Josh Devlin
When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about
by Niko DelValle
Neither of us were exactly anticipating The Dark Below with excitement. It’s better to say we looked forward to it with curiosity. When the original vanilla release of Destiny launched earlier this year we were hoping Bungie would consistently make good on its promise to keep us invested. It
by Lucious Barnes
It's clear to see that Ammon's translucent tiles are transcendent.
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
Neither of us were exactly anticipating The Dark Below with excitement. It’s better to say we looked forward to it with curiosity. When the original vanilla release of Destiny launched earlier this year we were hoping Bungie would consistently make good on its promise to keep us invested. It
by Lucious Barnes
Hanukkah is in full swing, and Christmas is just around the corner. It’s time for sharing joy and laughter with our loved ones, time to take a break from the hustle and bustle of our day-to-day routines, time to relax and enjoy life. Of course, with all this time
by Josh Devlin
Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the
by Keith Schleicher
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which leads right into the dynamic content generation (“dealing”), and every game features permadeath, insofar as when the game is over
by Victor Grunn
There’s something about touchscreen games that just doesn’t work well for me. Whether it’s my hands being in the way of the action, or fighting with on-screen controls, I generally shy away from touchscreen games entirely. However, when Shadowrun Returns came out, I picked it up for
by Ron Burke
Car commercials like to call this month “December to Remember.” Well, I agree Mr. omnipresent car spokesperson. This is the December to Remember … to play a ton of amazing video games. The holiday release schedule is winding down, so now it’s time to get cracking on all the great
by Josh Devlin
When I first heard about this game, I immediately looked it up and read the words “4X Turn-Based Strategy Game set in space.” I was also immediately interested, as that description has all the things I love in my games. I like strategy, I like space, and some things about
by Niko DelValle