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Destiny: Rise of Iron is now available to players everywhere, and comes with a whole slew of new content. One such feature is a bit odd, in that it allows players to apply a filter to the entire Destiny experience. I got a sneak peak at this feature a few
by Travis Northup
By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron Burke
Vikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike Pearce
The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah Marchant
There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis Northup
For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth Shepard
Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter Wolfe
Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay Purcell
Destiny: Rise of Iron is now available to players everywhere, and comes with a whole slew of new content. One such feature is a bit odd, in that it allows players to apply a filter to the entire Destiny experience. I got a sneak peak at this feature a few
by Travis Northup
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
Destiny: Rise of Iron is now available to players everywhere, and comes with a whole slew of new content. One such feature is a bit odd, in that it allows players to apply a filter to the entire Destiny experience. I got a sneak peak at this feature a few
by Travis Northup
By Brad Wardell (Stardock) and Ron Burke (GamingTrend) During both of our PC gaming lifetimes, we’ve always built our own machines. As putting together computers has consistently become simpler throughout the years (with the notable exception of having to worry about heat) an alarming trend of form over function
by Ron Burke
Vikings, knights, and samurai are three of the most iconic warrior archetypes in history. Each of them is well known for different reasons: Vikings for their ferocity and fearlessness in battle; knights for their stalwart nature, strong armor, and brutal weaponry; and samurai for their swordsmanship, skill, and grace. I
by Mike Pearce
The key to a good video game is to make players want to keep coming back, whether it’s for an engaging story, thrilling action sequences, or simply beautiful scenery. With roguelikes, this becomes a bit more challenging: they have to tap into your sense of curiosity, leading you to
by Sarah Marchant
There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis Northup
For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth Shepard
Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter Wolfe
Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay Purcell