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There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis Northup
For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth Shepard
Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter Wolfe
Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay Purcell
A six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike Pearce
2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the
by Elisha Deogracias
Sir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy
by John Farrell
Event [0] is an exploration game that skillfully uses puzzles and conversations to guide you through its story. To progress, you will need to carefully explore every area of the spaceship Nautilus to find clues to help you with the game’s puzzles while learning about the ship’s dark
by Zach Faber
There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis Northup
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
There’s always a lighthouse. Also, there’s always a remaster. The Bioshock series contains some of the most transformative titles in gaming, and possibly the most important games in the past decade, so a remaster of these legendary titles seems inevitable. We already know that the Bioshock series is
by Travis Northup
For some reason we ended up ranking Bioware’s best games in this podcast and it led to a lot of yelling. Mostly from Kenneth. But this week he, Eric, and Josh are joined by newcomer Mike Pearce as we talk PAX, Funimation’s being generally terrible, and the PlayStation
by Kenneth Shepard
Shin Megami Tensei IV: Apocalypse is a strong follow-up to its 2013 predecessor, but it still suffers from the same problems. Apocalypse may boast solid combat and progression systems, but a lot of complaints from the former game are still valid in this entry, such as dull characters and choices
by Hunter Wolfe
Dragon Quest VII: Fragments of the Forgotten Past opens with a sense of anticipation. “The entire world is just this little island,” a cheerful old woman says, as you look at a vast, empty ocean, broken only by one tiny island. You can’t help but feel excited by the
by A Kay Purcell
A six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike Pearce
2008 was a pretty good year for the independent market. Not only were the critically acclaimed hits World of Goo and Braid released, but small oddities like Rom Check Fail and I Wish I Were the Moon were developed as well. Lost in the shuffle was Noitu Love: Devolution, the
by Elisha Deogracias
Sir Francis Drake, legend of the age of sail, defender of the realm, and rumored lover of the Queen herself, is the perfect figure to inspire an adventure. Eagle-Gryphon Games brings us a chance to explore his world of expansion and factionalism in all its glory. Francis Drake, a strategy
by John Farrell
Event [0] is an exploration game that skillfully uses puzzles and conversations to guide you through its story. To progress, you will need to carefully explore every area of the spaceship Nautilus to find clues to help you with the game’s puzzles while learning about the ship’s dark
by Zach Faber