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Opening Civilization VI for the first time is like opening Photoshop for the first time; it’s slightly overwhelming, with buttons, drop downs, tools and information everywhere, and you generally have little to no idea where to start. Unlike Photoshop however, Civilization VI offers a robust tutorial section to help
by A Kay Purcell
One of the things that typifies a Call of Duty game is the fact that it’s really three games on one disk, each of them a fully realized experience that could almost be a release all on its own. This year’s installment, Infinite Warfare, is no different, and
by Mike Dunn
When you think of RPGs, you probably think of stacks of books, paper and pencils, and multiple odd shaped dice. That changed a bit with the creation of the Pathfinder Adventure Card Game. While it was innovative, it seemed to focus mainly on combat. However, it doesn’t do much
by Keith Schleicher
Not excited about the campaign mode of Call of Duty: Infinite Warfare? You should be! We’ve got a full review of the game coming later today, but to tide you over take a look at the tumultuous first fifteen minutes of the epic space opera’s campaign: Call of
by Mike Dunn
It’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike Dunn
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke
Admittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron Burke
Carnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron Burke
Opening Civilization VI for the first time is like opening Photoshop for the first time; it’s slightly overwhelming, with buttons, drop downs, tools and information everywhere, and you generally have little to no idea where to start. Unlike Photoshop however, Civilization VI offers a robust tutorial section to help
by A Kay Purcell
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Opening Civilization VI for the first time is like opening Photoshop for the first time; it’s slightly overwhelming, with buttons, drop downs, tools and information everywhere, and you generally have little to no idea where to start. Unlike Photoshop however, Civilization VI offers a robust tutorial section to help
by A Kay Purcell
One of the things that typifies a Call of Duty game is the fact that it’s really three games on one disk, each of them a fully realized experience that could almost be a release all on its own. This year’s installment, Infinite Warfare, is no different, and
by Mike Dunn
When you think of RPGs, you probably think of stacks of books, paper and pencils, and multiple odd shaped dice. That changed a bit with the creation of the Pathfinder Adventure Card Game. While it was innovative, it seemed to focus mainly on combat. However, it doesn’t do much
by Keith Schleicher
Not excited about the campaign mode of Call of Duty: Infinite Warfare? You should be! We’ve got a full review of the game coming later today, but to tide you over take a look at the tumultuous first fifteen minutes of the epic space opera’s campaign: Call of
by Mike Dunn
It’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike Dunn
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke
Admittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron Burke
Carnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron Burke