Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt WelshThroughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their
by Jay MaloneMost Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in
by Eric Van AllenSeeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,
by Kenneth ShepardThe original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine
by Bryan ErtmerWhat excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth ShepardHacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis NorthupGhost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt WelshSince 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt WelshFans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
Since 2000, I’ve been anxiously awaiting another Banjo-Kazooie platformer. As a series that helped define my early gaming years, Rare’s pair of Nintendo 64 collect-a-thons enthralled me with their wonderful character design, impeccable platforming, and memorable soundtrack. And while 2008’s Banjo-Kazooie: Nuts & Bolts was a great
by Matt WelshThroughout their recent creations, Volition has maintained a strict through line with their world, their love for the color purple, and most notably, the off the wall action. When they unveiled Agents of Mayhem, it was pretty clear all three of those would be returning, thanks in part to their
by Jay MaloneMost Zelda games open with a colorful burst of exposition and character. A humble beginning, an unexpected hero, and a gaudy green tunic; these things are routine for any tale of Link. Breath of the Wild doesn’t fall into those narrative schematics, though. At the outset, Link awakes, in
by Eric Van AllenSeeing the first thirty minutes of Telltale’s upcoming Batman series is strange when you’ve played nearly everything the studio has put out in the past five years. What I saw seemed to be a mostly solid game set in one of DC Comics’ most recognizable and beloved settings,
by Kenneth ShepardThe original Sims 4 had a lukewarm reception. It was missing features and elements that Sim fans expected to be in a Sims game. Through patching and content packs released over the past few years, the game has turned around and become closer to what fans wanted, and with Dine
by Bryan ErtmerWhat excites me most about the what we’ve seen of Sony Santa Monica’s new, Norse mythology-based God of War is that it seems conscious of what’s been one of the series weakest points: Kratos. In my time with the God of War games, I’ve struggled to
by Kenneth ShepardHacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs
by Travis NorthupGhost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,
by Matt Welsh