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When you think of RPGs, you probably think of stacks of books, paper and pencils, and multiple odd shaped dice. That changed a bit with the creation of the Pathfinder Adventure Card Game. While it was innovative, it seemed to focus mainly on combat. However, it doesn’t do much
by Keith SchleicherNot excited about the campaign mode of Call of Duty: Infinite Warfare? You should be! We’ve got a full review of the game coming later today, but to tide you over take a look at the tumultuous first fifteen minutes of the epic space opera’s campaign: Call of
by Mike DunnIt’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike DunnSuper Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron BurkeAdmittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron BurkeCarnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron BurkeA few years ago Mythic Battles was released. While it looked like a typical skirmish game, it had several interesting concepts, like several cards that represented the characters’ statistics. As the character took damage, the current stat card would be replaced by one with lower stats. However, it was difficult
by Keith SchleicherNormally I would open up with a generic statement about platformers and how to make them stand out. But holy great gaming goodness in the sky, batman: a concrete flying mechanic without an exhaustion meter or being limited to a mount? I’m hooked. Granted, during the tutorial I completely
by Rachel "Rei" BerryWhen you think of RPGs, you probably think of stacks of books, paper and pencils, and multiple odd shaped dice. That changed a bit with the creation of the Pathfinder Adventure Card Game. While it was innovative, it seemed to focus mainly on combat. However, it doesn’t do much
by Keith SchleicherSCUF changes the attachments on the Valor Pro loadout
Battlefield is back in a big way!
More details revealed about the game's economic engine.
Journey through the incredible life of the legendary barbarian
Multiplayer and Zombies impress, but I'm worried about Warzone
After Activision and Treyarch announced that the Call of Duty: Black Ops 7 beta would be extended by one day—one day closer to the launch of Battlefield 6—it became clear that Activision wants to engrave Black Ops 7 into our psyche before the launch of what would be
A gathering of some of the most magical players, creators, and artists!
When you think of RPGs, you probably think of stacks of books, paper and pencils, and multiple odd shaped dice. That changed a bit with the creation of the Pathfinder Adventure Card Game. While it was innovative, it seemed to focus mainly on combat. However, it doesn’t do much
by Keith SchleicherNot excited about the campaign mode of Call of Duty: Infinite Warfare? You should be! We’ve got a full review of the game coming later today, but to tide you over take a look at the tumultuous first fifteen minutes of the epic space opera’s campaign: Call of
by Mike DunnIt’s always a shame when a game shows a lot of promise and doesn’t deliver. It’s even worse when that lack of delivery is largely due to balancing issues and poor gameplay design decisions. Rebellion’s Battlezone for the PSVR is one such game, and the hint
by Mike DunnSuper Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron BurkeAdmittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron BurkeCarnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron BurkeA few years ago Mythic Battles was released. While it looked like a typical skirmish game, it had several interesting concepts, like several cards that represented the characters’ statistics. As the character took damage, the current stat card would be replaced by one with lower stats. However, it was difficult
by Keith SchleicherNormally I would open up with a generic statement about platformers and how to make them stand out. But holy great gaming goodness in the sky, batman: a concrete flying mechanic without an exhaustion meter or being limited to a mount? I’m hooked. Granted, during the tutorial I completely
by Rachel "Rei" Berry