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I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke
For a company with the name “evil” in the name, Evil Controllers certainly has a lot of good intentions. Recently I got my hands on a prototype of their newest controller, the Shift. I was interested to see where the pro controller company could go in a world where Microsoft’
by Ron Burke
With every release, Pathfinder becomes a more developed, complex, and involving game. Occult Adventures opened our minds to the unseen, Ultimate Intrigue brought political complexity into the setting, and Bestiary 6 gave us all the weird we could ever need in a lifetime. Each of these releases threatened to be
by John Farrell
By the end of every multiplayer match in Splatoon 2, I could feel my blood pumping with adrenaline. Even when being utterly suppressed by the enemy team, there’s an exhilarating rush as you fire off every round possible, the entire arena soaked in bright ink. And it’s this
by Matt Welsh
Joe runs down the three of the biggest news stories in gaming this week: Atari’s mysterious new console, Ni no Kuni II’s delay into 2018, and PLAYERUNKNOWN’S BATTLEGROUNDS’ new first-person view only server. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of
by Joe DeClara
With all the talk about Nindies and other smaller games on the eShop, Rayark Games is the best example of a great indie developer for the Switch. With Voez, the company made a perfect port of the mobile rhythm game, removed IAPs, and created a complete experience that worked well
by Elisha Deogracias
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
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From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke
For a company with the name “evil” in the name, Evil Controllers certainly has a lot of good intentions. Recently I got my hands on a prototype of their newest controller, the Shift. I was interested to see where the pro controller company could go in a world where Microsoft’
by Ron Burke
With every release, Pathfinder becomes a more developed, complex, and involving game. Occult Adventures opened our minds to the unseen, Ultimate Intrigue brought political complexity into the setting, and Bestiary 6 gave us all the weird we could ever need in a lifetime. Each of these releases threatened to be
by John Farrell
By the end of every multiplayer match in Splatoon 2, I could feel my blood pumping with adrenaline. Even when being utterly suppressed by the enemy team, there’s an exhilarating rush as you fire off every round possible, the entire arena soaked in bright ink. And it’s this
by Matt Welsh
Joe runs down the three of the biggest news stories in gaming this week: Atari’s mysterious new console, Ni no Kuni II’s delay into 2018, and PLAYERUNKNOWN’S BATTLEGROUNDS’ new first-person view only server. Every week, Mike Pearce and Joe DeClara convene to discuss news and previews of
by Joe DeClara
With all the talk about Nindies and other smaller games on the eShop, Rayark Games is the best example of a great indie developer for the Switch. With Voez, the company made a perfect port of the mobile rhythm game, removed IAPs, and created a complete experience that worked well
by Elisha Deogracias