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Explosions are a beautiful thing. No company has proven that more than Avalanche Studios, developers of titles such as Mad Max and the frantic third-person action series Just Cause. Their newest installment, Just Cause 3, builds off of their love for explosions in various ways, while also allowing the player
by Jay MaloneIt’s a slow news week this Thanksgiving week, so we’re talking about what we’re playing during the holidays. This week, Josh weighs in on Star Wars: Battlefront and its longevity, as well as how Helldivers fares on PC. Kenneth continues to unimpressed by Minecraft: Story Mode, and
by Kenneth Shepard[The following is part three of our ongoing Minecraft: Story Mode review. Check out part two here.] Minecraft: Story Mode’s third episode, “The Last Place You Look” meanders aimlessly through the world of Minecraft as if it’s meant to be a guided tour through parts of the series’
by Kenneth ShepardNostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t have happened if some didn’t hold a longing for the Good Ol’ Days. Nostalgia can also be a crutch,
by Eric Van AllenTypoman is a game about the power of the pen, the strength that words have, and what can happen to a society when that right is controlled or tampered with. It is a game that extols the virtues of expression, and even if it misses in the minutia, it still
by Eric Van AllenWithin an hour of starting up Yo-Kai Watch, I had befriended several ghouls, including a talking cat named Jibanyan who punched cars to get stronger, and a purple anteater named Baku who eats nightmares for food. If that intrigues you, then I have good news: that’s just the surface
by Eric Van AllenDifficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so popular. Miyazaki’s newest creation, Bloodborne, did a few things to differentiate itself from Dark Souls, and one of those
by Jay MaloneAnimal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts little focus on goals, choosing instead to place its emphasis on the value of smaller moments. But while traditional Animal Crossing games
by Matt WelshExplosions are a beautiful thing. No company has proven that more than Avalanche Studios, developers of titles such as Mad Max and the frantic third-person action series Just Cause. Their newest installment, Just Cause 3, builds off of their love for explosions in various ways, while also allowing the player
by Jay MaloneHere are the games you should keep your eyes on through the back half of the year and into 2026!
Darrington Press has pulled out all the stops, and the resulting quality speaks for itself
A bold leap forward, but doesn’t stick the landing
An independent horror/action/fantasy that's far more than the sum of its parts
Treat your back and bottom to greatness
College Football 26 taking everything to the next level, as it should!
Explosions are a beautiful thing. No company has proven that more than Avalanche Studios, developers of titles such as Mad Max and the frantic third-person action series Just Cause. Their newest installment, Just Cause 3, builds off of their love for explosions in various ways, while also allowing the player
by Jay MaloneIt’s a slow news week this Thanksgiving week, so we’re talking about what we’re playing during the holidays. This week, Josh weighs in on Star Wars: Battlefront and its longevity, as well as how Helldivers fares on PC. Kenneth continues to unimpressed by Minecraft: Story Mode, and
by Kenneth Shepard[The following is part three of our ongoing Minecraft: Story Mode review. Check out part two here.] Minecraft: Story Mode’s third episode, “The Last Place You Look” meanders aimlessly through the world of Minecraft as if it’s meant to be a guided tour through parts of the series’
by Kenneth ShepardNostalgia is a powerful tool. It signifies an emotional attachment to something, and that’s valuable in its own right. Games like Shovel Knight or Pillars of Eternity wouldn’t have happened if some didn’t hold a longing for the Good Ol’ Days. Nostalgia can also be a crutch,
by Eric Van AllenTypoman is a game about the power of the pen, the strength that words have, and what can happen to a society when that right is controlled or tampered with. It is a game that extols the virtues of expression, and even if it misses in the minutia, it still
by Eric Van AllenWithin an hour of starting up Yo-Kai Watch, I had befriended several ghouls, including a talking cat named Jibanyan who punched cars to get stronger, and a purple anteater named Baku who eats nightmares for food. If that intrigues you, then I have good news: that’s just the surface
by Eric Van AllenDifficulty is a tricky thing to tamper with in video games. It’s also one of the most notable reasons why Hidetaka Miyazaki’s Dark Souls series has become so popular. Miyazaki’s newest creation, Bloodborne, did a few things to differentiate itself from Dark Souls, and one of those
by Jay MaloneAnimal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts little focus on goals, choosing instead to place its emphasis on the value of smaller moments. But while traditional Animal Crossing games
by Matt Welsh