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This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie
by Sean LamaWith Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try their feet in publishing. They have done just that as they have three independent games slated for their New Indie
by Jay Malone“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D platformer. Many games and other forms of media have always portrayed the idea of dark characters or scenery to be
by Jay MaloneNamco Bandai has been releasing Dragon Ball series games for almost as long as the series itself has been around. The manga debuted in 1985, and less than a year later the first game was released. Since then, dozens of games have found their way into the hands of fans,
by Travis NorthupThose of you who have been reading Gaming Trend for a while know I have very little love for third party controllers. Microsoft and Sony spend millions developing each and every component, and the end results are usually pretty fantastic. We spend hundreds upon hundreds of hours with these controllers
by Ron BurkeI remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found TOXIKK on Steam Early Access. TOXIKK is a no-holds-barred, straight-up arena style shooter. There are no loadouts or perks, it
by Bryan Ertmer[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked
by Kenneth ShepardBuilding a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get
by Jay MaloneThis week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie
by Sean LamaI’m always on the hunt for an improvement to the audio we use here at GamingTrend for our video coverage. You can usually keep a viewer if your video isn’t pristine, but if your audio is muddy they’ll check out faster than you can say “Which wrist
Remedy’s first attempt at an FPS is a blast to play with hilarious and ludicrous moments along the way
Arrgh! We see a ship's worth of art and detail approaching!
And they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie
by Sean LamaWith Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try their feet in publishing. They have done just that as they have three independent games slated for their New Indie
by Jay Malone“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D platformer. Many games and other forms of media have always portrayed the idea of dark characters or scenery to be
by Jay MaloneNamco Bandai has been releasing Dragon Ball series games for almost as long as the series itself has been around. The manga debuted in 1985, and less than a year later the first game was released. Since then, dozens of games have found their way into the hands of fans,
by Travis NorthupThose of you who have been reading Gaming Trend for a while know I have very little love for third party controllers. Microsoft and Sony spend millions developing each and every component, and the end results are usually pretty fantastic. We spend hundreds upon hundreds of hours with these controllers
by Ron BurkeI remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found TOXIKK on Steam Early Access. TOXIKK is a no-holds-barred, straight-up arena style shooter. There are no loadouts or perks, it
by Bryan Ertmer[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked
by Kenneth ShepardBuilding a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get
by Jay Malone