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Podcast   -   Mar 08, 2015 Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation
Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation

This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie

by Sean Lama
Previews   -   Mar 08, 2015 Hands-on with the Iron Galaxy trio — Videoball, Capsule Force, and Gunsport
Hands-on with the Iron Galaxy trio — Videoball, Capsule Force, and Gunsport

With Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try their feet in publishing. They have done just that as they have three independent games slated for their New Indie

by Jay Malone
Previews   -   Mar 08, 2015 Turing darkness into beauty — Light Fall hands-on impressions
Turing darkness into beauty — Light Fall hands-on impressions

“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D platformer. Many games and other forms of media have always portrayed the idea of dark characters or scenery to be

by Jay Malone
Reviews   -   Mar 07, 2015 “Under 9,000” – Dragon Ball Xenoverse Review (XB1)
“Under 9,000” – Dragon Ball Xenoverse Review (XB1)

Namco Bandai has been releasing Dragon Ball series games for almost as long as the series itself has been around. The manga debuted in 1985, and less than a year later the first game was released. Since then, dozens of games have found their way into the hands of fans,

by Travis Northup
Reviews   -   Mar 06, 2015 GamerModz Custom Controller Review – a lesson in mods
GamerModz Custom Controller Review – a lesson in mods

Those of you who have been reading Gaming Trend for a while know I have very little love for third party controllers.  Microsoft and Sony spend millions developing each and every component, and the end results are usually pretty fantastic.  We spend hundreds upon hundreds of hours with these controllers

by Ron Burke
Impressions   -   Mar 06, 2015 Early Access: TOXIKK

I remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found TOXIKK on Steam Early Access. TOXIKK is a no-holds-barred, straight-up arena style shooter. There are no loadouts or perks, it

by Bryan Ertmer
Editorials   -   Mar 05, 2015 The Order: In Defense of Sir Galahad
The Order: In Defense of Sir Galahad

[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked

by Kenneth Shepard
Reviews   -   Mar 05, 2015 Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review
Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review

Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get

by Jay Malone
Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation
Podcast   -   Mar 08, 2015 Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation

This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie

by Sean Lama
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Podcast   -   Mar 08, 2015 Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation
Metatheory Podcast Ep. 16 – Disney, Helldivers, and GDC in one conversation

This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus of this year’s Games Developers Conference in San Francisco, cross-platform multiplayer as being promised by Microsoft, the fantastic indie

by Sean Lama
Previews   -   Mar 08, 2015 Hands-on with the Iron Galaxy trio — Videoball, Capsule Force, and Gunsport
Hands-on with the Iron Galaxy trio — Videoball, Capsule Force, and Gunsport

With Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try their feet in publishing. They have done just that as they have three independent games slated for their New Indie

by Jay Malone
Previews   -   Mar 08, 2015 Turing darkness into beauty — Light Fall hands-on impressions
Turing darkness into beauty — Light Fall hands-on impressions

“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D platformer. Many games and other forms of media have always portrayed the idea of dark characters or scenery to be

by Jay Malone
Reviews   -   Mar 07, 2015 “Under 9,000” – Dragon Ball Xenoverse Review (XB1)
“Under 9,000” – Dragon Ball Xenoverse Review (XB1)

Namco Bandai has been releasing Dragon Ball series games for almost as long as the series itself has been around. The manga debuted in 1985, and less than a year later the first game was released. Since then, dozens of games have found their way into the hands of fans,

by Travis Northup
Reviews   -   Mar 06, 2015 GamerModz Custom Controller Review – a lesson in mods
GamerModz Custom Controller Review – a lesson in mods

Those of you who have been reading Gaming Trend for a while know I have very little love for third party controllers.  Microsoft and Sony spend millions developing each and every component, and the end results are usually pretty fantastic.  We spend hundreds upon hundreds of hours with these controllers

by Ron Burke
Impressions   -   Mar 06, 2015 Early Access: TOXIKK

I remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found TOXIKK on Steam Early Access. TOXIKK is a no-holds-barred, straight-up arena style shooter. There are no loadouts or perks, it

by Bryan Ertmer
Editorials   -   Mar 05, 2015 The Order: In Defense of Sir Galahad
The Order: In Defense of Sir Galahad

[The following contains spoilers for The Order: 1886. Reader discretion is advised] The Order: 1886 is a game with its fair share of problems. As we discussed in our spoilercast for the game, Ready at Dawn’s PlayStation 4 exclusive’s cinematic nature appears to have led to a marked

by Kenneth Shepard
Reviews   -   Mar 05, 2015 Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review
Disgusting, but not in a bad way — Tormentum – Dark Sorrow Review

Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as using random objects and interacting with your environment into new-age concepts that have conditioned players to think if they get

by Jay Malone
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