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The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
While there have been many bold, experimental, and even bizarre creations within VR, an open world game is a huge undertaking, and one few studios have dared to tackle. Bethesda, armed with the long-lived and much-loved Elder Scrolls: Skyrim, is ready to take on this challenge, and I got to
by A Kay Purcell
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
With a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis Northup
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost
The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
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The world of Fallout has never felt more real, and has never held more bleak beauty, than from within a VR visor
by A Kay Purcell
While there have been many bold, experimental, and even bizarre creations within VR, an open world game is a huge undertaking, and one few studios have dared to tackle. Bethesda, armed with the long-lived and much-loved Elder Scrolls: Skyrim, is ready to take on this challenge, and I got to
by A Kay Purcell
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael Eyre
With a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis Northup
In a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John Farrell
You spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay Purcell
Buried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron Burke
Big and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick Rost