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During the 90’s, I spent countless hours into RPG Maker, customizing sprite sheets, building maps, and trying again and again and again to ensure the sound effect synced up perfectly with the animation of the curtains opening. It was vital. Now, Degica Games, the studio behind RPG Maker, is
by A Kay Purcell
The year of the microtransactions culminates in the release of Battlefront II, rife with loot boxes, unlockable heroes, and Reddit downvotes. Mike Pearce and I discuss this and other stories alongside editor Hunter Wolfe. Later, Travis Northup joins me to talk about Destiny 2’s next expansion, Curse of Osiris.
by Joe DeClara
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Like most of the titles in the Assassin’s Creed universe, the real-world locations are as much a character of the game as the title’s protagonist. Bringing France, colonial America, England, and the Holy Land to life gave us a world that most players recognize, but few places are
by Ron Burke
Recently, we went hands-on with Destiny 2’s upcoming expansion: The Curse of Osiris. Right now, we can only share footage from the first story mission called, “Gateway,” but will have plenty of coverage to follow in the next few weeks. Enjoy!
by Travis Northup
Sunday funnies (and, by extension, 4-panel Japanese comedy) are a throwback to a simpler time, back when lighthearted and straightforward plots warmed the hearts of readers every week. While I do enjoy complex comics and manga, I love going back to basics, and Mato’s The Emperor and I satisfies
by Elisha Deogracias
An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must be content to strike from the shadows, using catspaws to undermine one another and bide their time for the conflict
by John Farrell
Last year’s Doom was a nostalgic treat, an old-school frag-fest that evoked some of my favorite shooter games of yore while at the same putting my new high-end PC through its paces. Every pump of the shotgun and crack of a spine as I waded through gibs of demon
by Mike Dunn
During the 90’s, I spent countless hours into RPG Maker, customizing sprite sheets, building maps, and trying again and again and again to ensure the sound effect synced up perfectly with the animation of the curtains opening. It was vital. Now, Degica Games, the studio behind RPG Maker, is
by A Kay Purcell
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
During the 90’s, I spent countless hours into RPG Maker, customizing sprite sheets, building maps, and trying again and again and again to ensure the sound effect synced up perfectly with the animation of the curtains opening. It was vital. Now, Degica Games, the studio behind RPG Maker, is
by A Kay Purcell
The year of the microtransactions culminates in the release of Battlefront II, rife with loot boxes, unlockable heroes, and Reddit downvotes. Mike Pearce and I discuss this and other stories alongside editor Hunter Wolfe. Later, Travis Northup joins me to talk about Destiny 2’s next expansion, Curse of Osiris.
by Joe DeClara
I’ve sunk over 300 hours into The Elder Scrolls V: Skyrim when it came out six years ago on 11-11-11, playing the game on several platforms, spanning two console generations, and several flavors on PC. I’ll even tackle it in virtual reality soon. Even after all that, I
by Ron Burke
Like most of the titles in the Assassin’s Creed universe, the real-world locations are as much a character of the game as the title’s protagonist. Bringing France, colonial America, England, and the Holy Land to life gave us a world that most players recognize, but few places are
by Ron Burke
Recently, we went hands-on with Destiny 2’s upcoming expansion: The Curse of Osiris. Right now, we can only share footage from the first story mission called, “Gateway,” but will have plenty of coverage to follow in the next few weeks. Enjoy!
by Travis Northup
Sunday funnies (and, by extension, 4-panel Japanese comedy) are a throwback to a simpler time, back when lighthearted and straightforward plots warmed the hearts of readers every week. While I do enjoy complex comics and manga, I love going back to basics, and Mato’s The Emperor and I satisfies
by Elisha Deogracias
An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must be content to strike from the shadows, using catspaws to undermine one another and bide their time for the conflict
by John Farrell
Last year’s Doom was a nostalgic treat, an old-school frag-fest that evoked some of my favorite shooter games of yore while at the same putting my new high-end PC through its paces. Every pump of the shotgun and crack of a spine as I waded through gibs of demon
by Mike Dunn