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Features   -   Nov 21, 2017 Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry
Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry

Crowdfunding is a massive force for tabletop, and one that Game on Tabletop feels has been underserved. While Kickstarter is the watchword of tabletop creators, its infrastructure is not specifically built for those creators, posits Jenny Bendel of Game on Tabletop. This company’s goal is to create more robust,

by John Farrell
Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

by John Farrell
Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

by John Farrell
Reviews   -   Nov 21, 2017 Carp-a-diem – Fishing Master PSVR Review
Carp-a-diem – Fishing Master PSVR Review

There’s something cathartic about fishing. For me, it’s less about the act of catching fish, and more about enjoying quiet time on the water. For fifteen years I lived in the middle of a landlocked state with few opportunities for a quiet day on the water. Fishing Master

by Ron Burke
Reviews   -   Nov 21, 2017 I am the Dragonborn – Skyrim VR review
I am the Dragonborn – Skyrim VR review

As I mentioned in my review for the Nintendo Switch version of The Elder Scrolls V: Skyrim, I’ve put hundreds of hours into the game. As my rickety cart rolls through the intro for the second time in under a week, you can imagine my surprise when I saw

by Ron Burke
Previews   -   Nov 21, 2017 We dunked an orb of light on a giant robot’s head in Destiny 2: Curse of Osiris
We dunked an orb of light on a giant robot’s head in Destiny 2: Curse of Osiris

Recently, we went hands-on with Destiny 2’s upcoming expansion: The Curse of Osiris. Today we can  share footage from our time patrolling Mercury, including the heroic version of an all-new public event! We will have plenty more to share in the next few weeks. Enjoy!

by Travis Northup
Editorials   -   Nov 20, 2017 Snapchat’s Pokémon filter gave me a moment with my mom
Snapchat’s Pokémon filter gave me a moment with my mom

My parents don’t play video games. Not because they’re ancient (they’re young) or because they’re “traditional” (they once dressed as a plug and outlet for Halloween). But because video games, largely, don’t interest them. This doesn’t bother me (much). Mom sometimes raves to me

by Hunter Wolfe
Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry
Features   -   Nov 21, 2017 Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry

Crowdfunding is a massive force for tabletop, and one that Game on Tabletop feels has been underserved. While Kickstarter is the watchword of tabletop creators, its infrastructure is not specifically built for those creators, posits Jenny Bendel of Game on Tabletop. This company’s goal is to create more robust,

by John Farrell
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Features   -   Nov 21, 2017 Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry
Game On Tabletop at PAX Unplugged–remaking crowdfunding for the tabletop industry

Crowdfunding is a massive force for tabletop, and one that Game on Tabletop feels has been underserved. While Kickstarter is the watchword of tabletop creators, its infrastructure is not specifically built for those creators, posits Jenny Bendel of Game on Tabletop. This company’s goal is to create more robust,

by John Farrell
Features   -   Nov 21, 2017 Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine
Babageek Games at PAX Unplugged–Robit Riddle and the reveal of the Storybook Adventures engine

Babageek is a fresh company with a story-based game which works to guide children through the basics of roleplay. Robit Riddle, featuring the artist behind Mice and Mystics, will feature choose your own adventure stories influenced by skill challenges and cooperative gameplay to engage younger audiences and help cultivate creative

by John Farrell
Features   -   Nov 21, 2017 Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus
Onyx Path Publishing at PAX Unplugged–creator owned games will be a new focus

Onyx Path has spent the last few years shepherding and redefining the World of Darkness franchise, and has finally been able to stabilize enough to explore other avenues. I spoke with company founder Richard Thomas about the frustrating past and bright future of the Onyx Path. Yes, rising from the

by John Farrell
Features   -   Nov 21, 2017 PAX Unplugged–an overwhelming success
PAX Unplugged–an overwhelming success

The inaugural PAX Unplugged was an astonishing success for all involved. The Philadelphia convention center was packed to the gills, with designers and fans stretching in all directions. I was delighted to see the indie developers right along the giants, and all of them were connecting with fans, showing off

by John Farrell
Reviews   -   Nov 21, 2017 Carp-a-diem – Fishing Master PSVR Review
Carp-a-diem – Fishing Master PSVR Review

There’s something cathartic about fishing. For me, it’s less about the act of catching fish, and more about enjoying quiet time on the water. For fifteen years I lived in the middle of a landlocked state with few opportunities for a quiet day on the water. Fishing Master

by Ron Burke
Reviews   -   Nov 21, 2017 I am the Dragonborn – Skyrim VR review
I am the Dragonborn – Skyrim VR review

As I mentioned in my review for the Nintendo Switch version of The Elder Scrolls V: Skyrim, I’ve put hundreds of hours into the game. As my rickety cart rolls through the intro for the second time in under a week, you can imagine my surprise when I saw

by Ron Burke
Previews   -   Nov 21, 2017 We dunked an orb of light on a giant robot’s head in Destiny 2: Curse of Osiris
We dunked an orb of light on a giant robot’s head in Destiny 2: Curse of Osiris

Recently, we went hands-on with Destiny 2’s upcoming expansion: The Curse of Osiris. Today we can  share footage from our time patrolling Mercury, including the heroic version of an all-new public event! We will have plenty more to share in the next few weeks. Enjoy!

by Travis Northup
Editorials   -   Nov 20, 2017 Snapchat’s Pokémon filter gave me a moment with my mom
Snapchat’s Pokémon filter gave me a moment with my mom

My parents don’t play video games. Not because they’re ancient (they’re young) or because they’re “traditional” (they once dressed as a plug and outlet for Halloween). But because video games, largely, don’t interest them. This doesn’t bother me (much). Mom sometimes raves to me

by Hunter Wolfe
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