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There’s something incredibly addicting about roguelikes. Whether it’s the overwhelming odds or the encouragement that comes from climbing up the learning curve, there’s a satisfying quality that stems from the idea that the next attempt is likely to go slightly better. Enter the Gungeon has that quality
by Matt WelshDying Light was one of the biggest surprises of 2015, and Gaming Trend praised it for its excellent parkour and melee combat mechanics in our review. With Dying Light’s first major expansion coming out in February called “The Following,” we sat down with Lead Game Designer and zombie enthusiast
by Travis NorthupOh Tamriel, you beautiful land of stone and sky, why do you tear me apart this way? Ever since I first took off into Vvardenfell’s wild lands in the Elder Scrolls’ third chapter, I’ve really wanted nothing more from a video game than to explore more and more
by Patrick RostMetroidvania is a term that gets a little over-used. It isn’t very descriptive and demands knowledge of two games and their inner machinations to understand. However, it does aptly describe the relationship between this last year’s Axiom Verge and the upcoming Chasm. “If Axiom Verge is more Metroid,
by Eric Van AllenThis is the moment you have been waiting for. You are a young Athilian participating in one final test of creation and destruction. You will face your opponent in one final duel, and only one of you will be elevated to the status of god, becoming a member of the
by Joshua DavisRomans usually conjure up images of gladiators, togas, and Julius Caesar. Often forgotten is how great the Romans were at building things. Sure, they gave us the Colosseum, but they also created roads that connected their empires and aqueducts that watered their cities. The master architects of the Roman Empire
by Nick SouthNarrative-based episodic adventure games are more common than ever these days. Whether it’s a licensed game such as The Walking Dead and The Wolf Among Us from Telltale, or an original storyline from a larger developer, like Square Enix’s Life is Strange, it’s hard not to take
by Matt WelshEl Gaucho is a set collection game where players take on the role of cattle ranchers in Mexico sending out “gauchos” (basically “cowboy” in Spanish) to rope cattle and collect them into herds. The bigger and more impressive the herd, the higher it scores. Highest score wins! Like most set
by Kit HarrisonThere’s something incredibly addicting about roguelikes. Whether it’s the overwhelming odds or the encouragement that comes from climbing up the learning curve, there’s a satisfying quality that stems from the idea that the next attempt is likely to go slightly better. Enter the Gungeon has that quality
by Matt WelshRemedy’s first attempt at an FPS is a blast to play with hilarious and ludicrous moments along the way
Arrgh! We see a ship's worth of art and detail approaching!
And they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
There’s something incredibly addicting about roguelikes. Whether it’s the overwhelming odds or the encouragement that comes from climbing up the learning curve, there’s a satisfying quality that stems from the idea that the next attempt is likely to go slightly better. Enter the Gungeon has that quality
by Matt WelshDying Light was one of the biggest surprises of 2015, and Gaming Trend praised it for its excellent parkour and melee combat mechanics in our review. With Dying Light’s first major expansion coming out in February called “The Following,” we sat down with Lead Game Designer and zombie enthusiast
by Travis NorthupOh Tamriel, you beautiful land of stone and sky, why do you tear me apart this way? Ever since I first took off into Vvardenfell’s wild lands in the Elder Scrolls’ third chapter, I’ve really wanted nothing more from a video game than to explore more and more
by Patrick RostMetroidvania is a term that gets a little over-used. It isn’t very descriptive and demands knowledge of two games and their inner machinations to understand. However, it does aptly describe the relationship between this last year’s Axiom Verge and the upcoming Chasm. “If Axiom Verge is more Metroid,
by Eric Van AllenThis is the moment you have been waiting for. You are a young Athilian participating in one final test of creation and destruction. You will face your opponent in one final duel, and only one of you will be elevated to the status of god, becoming a member of the
by Joshua DavisRomans usually conjure up images of gladiators, togas, and Julius Caesar. Often forgotten is how great the Romans were at building things. Sure, they gave us the Colosseum, but they also created roads that connected their empires and aqueducts that watered their cities. The master architects of the Roman Empire
by Nick SouthNarrative-based episodic adventure games are more common than ever these days. Whether it’s a licensed game such as The Walking Dead and The Wolf Among Us from Telltale, or an original storyline from a larger developer, like Square Enix’s Life is Strange, it’s hard not to take
by Matt WelshEl Gaucho is a set collection game where players take on the role of cattle ranchers in Mexico sending out “gauchos” (basically “cowboy” in Spanish) to rope cattle and collect them into herds. The bigger and more impressive the herd, the higher it scores. Highest score wins! Like most set
by Kit Harrison