Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
The Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThere may not be many of you out there, but if the things you cherish most in this life are digital pinball machines and Fox Entertainment’s animated programming, life just simply got better for you. Where in the past you may have been required to watch Family Guy while
by Patrick RostDeify me if you must, video game, but I don’t necessarily see myself as a God for simply creating the universe. Perhaps when that doodled fire came near that doodled earth, the resulting doodled lava was not the intent of some benevolent Doodle Deity, but rather the result of
by Patrick Rost“L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone.” If that sentence gives you chills up your spine, then you’ve played System Shock. A mix of cyberpunk, horror, and virtual reality sensibilities, it’s fondly remembered by those who played it when it was released in 1994.
by Keith SchleicherMyself and the other Spartans of Team Osiris are surrounded by Covenant enemies who are understandably pissed off about the recent misunderstanding we had with their comrades. I’ve got four shots left on my pistol, and we’re outnumbered five-to-one — so it’s an even fight for a Spartan.
by Travis NorthupThe Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
The Witcher III: Wild Hunt is a very likely frontrunner for our RPG of the year, and it’s easy to see why. Many open world games suffer side mission fatigue, using repetitive quest structures as filler to extend the playtime. In The Witcher III, every mission, whether they be
by Ron BurkeTerminator, Jaws, Alien, The Matrix, Spider-Man, X-Men, Superman, Transformers — what do all of these items have in common? The third iteration absolutely obliterated any good feelings we had about their predecessors. Eight years ago I absolutely loved a little game called Overlord. Spurred by its success, Overlord II released two
by Ron BurkeDungeons & Dragons has likely been around longer than you, the reader, has been alive. It has gone through many iterations and forms, full revisions, and even a few lawsuits, yet somehow has emerged as a mainstream product that permeates movies, games, and of course tabletop. There has always been
by Ron BurkeLovecraftian horror has served as a fertile landscape for games over the past several years, most notably with Arkham Horror and the subsequent Eldritch Horror games from FFG. Hobbyists fell in love with the non-linear game engine, staggering depth, and replayability. But what makes those games among the very best
by Michael EyreThere may not be many of you out there, but if the things you cherish most in this life are digital pinball machines and Fox Entertainment’s animated programming, life just simply got better for you. Where in the past you may have been required to watch Family Guy while
by Patrick RostDeify me if you must, video game, but I don’t necessarily see myself as a God for simply creating the universe. Perhaps when that doodled fire came near that doodled earth, the resulting doodled lava was not the intent of some benevolent Doodle Deity, but rather the result of
by Patrick Rost“L-l-l-l-l-look at you, hacker. A pa-pa-pathetic creature of meat and bone.” If that sentence gives you chills up your spine, then you’ve played System Shock. A mix of cyberpunk, horror, and virtual reality sensibilities, it’s fondly remembered by those who played it when it was released in 1994.
by Keith SchleicherMyself and the other Spartans of Team Osiris are surrounded by Covenant enemies who are understandably pissed off about the recent misunderstanding we had with their comrades. I’ve got four shots left on my pistol, and we’re outnumbered five-to-one — so it’s an even fight for a Spartan.
by Travis Northup