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Reviews   -   Dec 20, 2016 Grim and dark: Space Hulk: Deathwing review
Grim and dark: Space Hulk: Deathwing review

Games Workshop’s Warhammer 40,000 universe is massive in size and complexity. Its richness, diversity, thoroughly fleshed-out story, and overwhelming sense of mysterious intrigue have made it an obvious choice for video game adaptations. While many of these adaptations have been made (the Dawn of War franchise likely the

by Mike Pearce
Editorials   -   Dec 20, 2016 PlayStation VR through the eyes of a nausea sufferer
PlayStation VR through the eyes of a nausea sufferer

You’ll see a lot of reviews about PlayStation VR over the next few weeks, but very few from somebody who went in knowing that VR makes them sick. Since my injury in the military, I’ve had difficulty with any VR setup, but I could never put my finger

by Ron Burke
Podcast   -   Dec 19, 2016 Gaming Trend Podcast: Super Mario Runs onto iOS and Crytek cries for help!
Gaming Trend Podcast: Super Mario Runs onto iOS and Crytek cries for help!

For episode 79 of the GT Reboot, Joe gushes over Super Mario Run’s surprisingly deep level design, Mike discusses his Space Hulk review in progress, and the pair talk about the recent reports concerning Crytek’s financial status. We’re coming close to the end of 2016, so it’

by Joe DeClara
Reviews   -   Dec 18, 2016 “You seem to have this nasty habit of surviving.” – I Expect You To Die PSVR review
“You seem to have this nasty habit of surviving.” – I Expect You To Die PSVR review

The launch window for the PlayStation VR has been pretty solid, but most of what was available at launch in October could easily be described as tech demos. As the PSVR rounds out its 2016 launch lineup, I was surprised to see such a fantastic game drop in my lap

by Ron Burke
Reviews   -   Dec 18, 2016 Park is under construction – Rollercoaster Tycoon World review
Park is under construction – Rollercoaster Tycoon World review

Rollercoaster Tycoon is a franchise that consumed an obscene amount of my time over the years. From the Chris Sawyer days for RCT1 and 2, to the Frontier Development-powered RCT3 and its two expansion packs, the game was about creating an epic park that required care and attention as much

by Ron Burke
Previews   -   Dec 17, 2016 Hand of Fate 2 combines classic Dungeons and Dragons with Arkham-style combat
Hand of Fate 2 combines classic Dungeons and Dragons with Arkham-style combat

Hand of Fate 2 is a direct sequel to Defiant Development’s 2015 roguelike and we got our *ehem* hands on the follow-up at PSX. While we encountered some very forgivable bugs in our demo, Hand of Fate 2 felt fresh and fun. In Hand of Fate 2 (HoF2), you

by Hunter Wolfe
Previews   -   Dec 16, 2016 Battletech – Hands on at MechCon 2016
Battletech – Hands on at MechCon 2016

First, an admission — I’m a backer of Harebrained Schemes’ Battletech. As a self-described mech junkie, seeing what the team behind the turn-based Shadowrun revival had in store for the series had me scrambling to support them. I wasn’t alone as the Kickstarter campaign a year ago put $2,

by Ron Burke
Reviews   -   Dec 15, 2016 Ambition without guidance is a moth drawn to flame: Nobunaga’s Ambition: Sphere of Influence – Ascension review
Ambition without guidance is a moth drawn to flame: Nobunaga’s Ambition: Sphere of Influence – Ascension review

I’ve been doing this reviewing gig for a while now, but never before have I been faced with such a difficult judgement as the one I have to give to Nobunaga’s Ambition: Sphere of Influence – Ascension.  There is so much wonderful detail in this game that brings a

by Patrick Rost
Grim and dark: Space Hulk: Deathwing review
Reviews   -   Dec 20, 2016 Grim and dark: Space Hulk: Deathwing review

Games Workshop’s Warhammer 40,000 universe is massive in size and complexity. Its richness, diversity, thoroughly fleshed-out story, and overwhelming sense of mysterious intrigue have made it an obvious choice for video game adaptations. While many of these adaptations have been made (the Dawn of War franchise likely the

by Mike Pearce
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Reviews   -   Dec 20, 2016 Grim and dark: Space Hulk: Deathwing review
Grim and dark: Space Hulk: Deathwing review

Games Workshop’s Warhammer 40,000 universe is massive in size and complexity. Its richness, diversity, thoroughly fleshed-out story, and overwhelming sense of mysterious intrigue have made it an obvious choice for video game adaptations. While many of these adaptations have been made (the Dawn of War franchise likely the

by Mike Pearce
Editorials   -   Dec 20, 2016 PlayStation VR through the eyes of a nausea sufferer
PlayStation VR through the eyes of a nausea sufferer

You’ll see a lot of reviews about PlayStation VR over the next few weeks, but very few from somebody who went in knowing that VR makes them sick. Since my injury in the military, I’ve had difficulty with any VR setup, but I could never put my finger

by Ron Burke
Podcast   -   Dec 19, 2016 Gaming Trend Podcast: Super Mario Runs onto iOS and Crytek cries for help!
Gaming Trend Podcast: Super Mario Runs onto iOS and Crytek cries for help!

For episode 79 of the GT Reboot, Joe gushes over Super Mario Run’s surprisingly deep level design, Mike discusses his Space Hulk review in progress, and the pair talk about the recent reports concerning Crytek’s financial status. We’re coming close to the end of 2016, so it’

by Joe DeClara
Reviews   -   Dec 18, 2016 “You seem to have this nasty habit of surviving.” – I Expect You To Die PSVR review
“You seem to have this nasty habit of surviving.” – I Expect You To Die PSVR review

The launch window for the PlayStation VR has been pretty solid, but most of what was available at launch in October could easily be described as tech demos. As the PSVR rounds out its 2016 launch lineup, I was surprised to see such a fantastic game drop in my lap

by Ron Burke
Reviews   -   Dec 18, 2016 Park is under construction – Rollercoaster Tycoon World review
Park is under construction – Rollercoaster Tycoon World review

Rollercoaster Tycoon is a franchise that consumed an obscene amount of my time over the years. From the Chris Sawyer days for RCT1 and 2, to the Frontier Development-powered RCT3 and its two expansion packs, the game was about creating an epic park that required care and attention as much

by Ron Burke
Previews   -   Dec 17, 2016 Hand of Fate 2 combines classic Dungeons and Dragons with Arkham-style combat
Hand of Fate 2 combines classic Dungeons and Dragons with Arkham-style combat

Hand of Fate 2 is a direct sequel to Defiant Development’s 2015 roguelike and we got our *ehem* hands on the follow-up at PSX. While we encountered some very forgivable bugs in our demo, Hand of Fate 2 felt fresh and fun. In Hand of Fate 2 (HoF2), you

by Hunter Wolfe
Previews   -   Dec 16, 2016 Battletech – Hands on at MechCon 2016
Battletech – Hands on at MechCon 2016

First, an admission — I’m a backer of Harebrained Schemes’ Battletech. As a self-described mech junkie, seeing what the team behind the turn-based Shadowrun revival had in store for the series had me scrambling to support them. I wasn’t alone as the Kickstarter campaign a year ago put $2,

by Ron Burke
Reviews   -   Dec 15, 2016 Ambition without guidance is a moth drawn to flame: Nobunaga’s Ambition: Sphere of Influence – Ascension review
Ambition without guidance is a moth drawn to flame: Nobunaga’s Ambition: Sphere of Influence – Ascension review

I’ve been doing this reviewing gig for a while now, but never before have I been faced with such a difficult judgement as the one I have to give to Nobunaga’s Ambition: Sphere of Influence – Ascension.  There is so much wonderful detail in this game that brings a

by Patrick Rost
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