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Previews   -   Dec 19, 2017 Nostalgia at its best — Crossing Souls at PSX
Nostalgia at its best — Crossing Souls at PSX

As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,

by A Kay Purcell
Reviews   -   Dec 19, 2017 Good cop, bad cop — L.A. Noire The VR Case Files review
Good cop, bad cop — L.A. Noire The VR Case Files review

This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and

by Ron Burke
Reviews   -   Dec 18, 2017 Virtual Wasteland — Fallout 4 VR Vive review
Virtual Wasteland — Fallout 4 VR Vive review

I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more

by Ron Burke
Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Previews   -   Dec 13, 2017 Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX
Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX

It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as

by A Kay Purcell
Previews   -   Dec 13, 2017 Hack and slash voxel style — Riverbond at PSX
Hack and slash voxel style — Riverbond at PSX

Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op

by A Kay Purcell
Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

by John Farrell
Reviews   -   Dec 12, 2017 Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review
Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review

Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general

by Patrick Rost
Nostalgia at its best — Crossing Souls at PSX
Previews   -   Dec 19, 2017 Nostalgia at its best — Crossing Souls at PSX

As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,

by A Kay Purcell
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Previews   -   Dec 19, 2017 Nostalgia at its best — Crossing Souls at PSX
Nostalgia at its best — Crossing Souls at PSX

As a kid, summers seemed endless and overflowing with possibility. Movies such as The Goonies filled my adolescent head with dreams of grand, fantastic adventures under a cloudless summer sky. Indie developer Fourattic has brilliantly captured the sensation that the world is big and full of wonder in its retro-styled,

by A Kay Purcell
Reviews   -   Dec 19, 2017 Good cop, bad cop — L.A. Noire The VR Case Files review
Good cop, bad cop — L.A. Noire The VR Case Files review

This perp just called me a racial slur, he’s getting worked up, and I’ve almost got him. He’s just committed a murder across town, fled from the cops, and suffered a beatdown at my hands as a punctuation mark for running. Now he’s in interrogation, and

by Ron Burke
Reviews   -   Dec 18, 2017 Virtual Wasteland — Fallout 4 VR Vive review
Virtual Wasteland — Fallout 4 VR Vive review

I absolutely loved Fallout 4 when it came out. Sure, I wanted to shoot Preston Garvey in the face by the end of over 100 hours in the radroach-filled world, but when Bethesda announced that we’d be returning to the radiation romp in VR, I couldn’t be more

by Ron Burke
Reviews   -   Dec 17, 2017 Sound and fury and signifying–Blurble review
Sound and fury and signifying–Blurble review

Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those

by John Farrell
Previews   -   Dec 13, 2017 Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX
Long, long ago, in the Kingdom of Bohemia — Kingdom Come: Deliverance at PSX

It’s been a long, slow road for Kingdom Come: Deliverance, which seems to be just the way that developer Warhorse Studios likes it. Based around the idea that a character should grow with the player, not at the superhero speed common in most games, Kingdom Come: Deliverance began as

by A Kay Purcell
Previews   -   Dec 13, 2017 Hack and slash voxel style — Riverbond at PSX
Hack and slash voxel style — Riverbond at PSX

Couch co-op made a strong showing at this years PlayStation Experience, though few games did so with quite the same style as the adorable voxel indie, Riverbond. Oozing with charm, bright, blocky graphics, and easy to pick up gameplay, I grabbed a controller and dove into a four player co-op

by A Kay Purcell
Reviews   -   Dec 12, 2017 You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review
You’ve goat to play this game–Gruff: the tactical card game of mutated monster goats review

It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to

by John Farrell
Reviews   -   Dec 12, 2017 Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review
Azure moon, now I’m no longer alone — Nights of Azure 2: Bride of the New Moon review

Some developers just have the knack for making JRPGs, and Koei Tecmo never fails to impress me time and time again. Each of their JRPG style games have been more addictive than the next, and they are classics despite suffering largely the same drawbacks of story, character design, and general

by Patrick Rost
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