Blizzcon 2014 approaches! Join Sean Lama and Eric Van Allen in the latest episode of the Metatheory Podcast as they talk about the games that made them Blizzard fans in
The bar for stealth action in video games has been set fairly high in the modern era of gaming. Once upon a time a game which boasted “stealth mechanics” was
In reviewing Call of Duty: Advanced Warfare, I spent many hours with the multiplayer portion, pitted against devs and noobs alike. During that time, I learned some tips and tricks
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls
I wasn’t prepared.
I’ve watched every Twitch video, I went through the E3 demo twice, and I’ve consumed every character of written word about Dragon Age Inquisition.
Nidhogg is deceptive in its simplicity. Characters seemingly ripped from an Atari game do battle on a two-dimensional plane. There are only two buttons at your disposal: jump and attack.
Long time readers of the site are aware that I was severely injured during the military. I lost more than 75% of my hearing due to a massive explosion that
Tonight the dead will rise. The spirits will haunt. And all manner of devilish creatures come out from the darkness to wreak havoc on unsuspecting souls. But worst of all,
In 1997, Shadow Warrior released for PC as a spiritual successor to Duke Nukem 3D, and starred a terribly racist Asian caricature named Lo Wang. This isn’t a premise
I’ve never felt more confident in the Shadowrun gaming revival than after having played Dragonfall Director’s Cut. It seemed that Harebrained Schemes were on the right track after