I remember playing in LAN parties fondly in my youth, from Unreal Tournament to Quake Arena but I thought those days were in the past. That was, until I found
[The following contains spoilers for The Order: 1886. Reader discretion is advised]
The Order: 1886 is a game with its fair share of problems.
As we discussed in our spoilercast
Building a point-and-click adventure in today’s video game market is a tough achievement. In order to do so well, you must blend the classic point-and-click adventure tropes such as
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out
With a name like Mario Vs. Donkey Kong, this game might be mistakenly confused as a bout between the mustached plumber and his onetime nemesis, the barrel-hurling Gorilla. And while
Creating a video game experience that pleases wrestling fans is a difficult task, one that many cannot understand unless you are a true fan of the sport. Obviously, Japanese developer
Below is the full interview performed with Paolo Chikiamco…
First off, what was the inspiration for the development of the game?
I was always a fan of narrative-heavy, choice-significant games
I’m always on the hunt for a good cooperative multi-player game, but sadly they are far and few in between. I tend to disagree with what other people consider
Family. Loss. Revenge. Sacrifice.
These themes are the tenets of Oreshika, a way of life for a game about a house cursed to charge relentlessly into the slaughter. Even in
ScreamRide is a Microsoft exclusive title that has successfully fused the creative depth of Minecraft with the destructive, exhilarating gameplay of the Burnout series. After its debut at Gamescon 2014,
Slicing your way through enemy hordes beat ‘em up style is a blast, but sometimes I want to relax and play a simple card game. Indie developer Defiant Development says,