Editor Hunter Wolfe, also known as the “Trap King,” returns to help Mike construct more hallways of death in this continuation of last week’s episode. This time around, Hunter and Mike ratcheted up the difficulty, tried some new maps, new traps, and a new character. Look out for more of Hunter’s rid
Every once in awhile, I come across a game that makes me think about deep, philosophical questions. Am I a good person? How can I make better choices? Do I
Dungeons and Dragons defines itself by growth. You and your companions striving forward towards strength, unity, and the biggest hoard of treasure to loot. Now, your miniatures can experience this
Noticing a lone Phantom Typhon lumbering across the narrow room I’m currently scavenging for materials, I quickly hunker down behind some cover and check my inventory. I only have
Tower defense and wave-based games aren’t really my go-to, even on mobile devices, but there’s something about VR that makes them insanely fun. Maybe it’s the way
Stormborn Studio has something amazing on their hands. If you’ve been riding this wave of VR you might feel a little worn out on early access and Kickstarter efforts,
Pathfinder has been going strong for nearly ten years now, which in RPG terms is fairly long in the tooth. Its bevy of supplements and adventure paths have grown so
My office celebrated surviving yet another week with a Friday afternoon Mario Kart 8 Deluxe party. Joy-Cons jumped from hand to hand, banana peels and colorful turtle shells were flying
Gamers, both serious and casual alike, are constantly seeking to customize their experiences, aiming to improve their performance or to simply make their play sessions more convenient and more comfortable.
“It’s not just the cult. Two sides. Christians and… something else.”
– Blake Langermann, Outlast 2
For Blake, the cost of following his investigative journalist wife Lynn on an assignment
What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so
When games get DLC, it’s typically a “more of the same” sort of affair. The developer tacks on a new scenario, perhaps a handful of units, and a modicum