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Wondershot feels like it comes from a different time. It’s offline-only, meant to be played with friends in the same room, has extremely simple gameplay and is best played in small periods of time. It’s a game that’s best played at a social gathering, and does a
by Travis Northup
At a recent event in San Francisco, I went hands-on with Remedy’s upcoming time-bending shooter/puzzler, Quantum Break. After a three year wait since it was unveiled at the Xbox One announcement event, the game is just a few weeks away from launch. With Remedy’s pedigree backing it,
by Ron Burke
GT: For those who don’t follow the rally scene, who’s Sébastien Loeb, and how is he involved in this game? Milestone: Sébastien Loeb is the 9 time World Rally Champion, and he’s the owner of the Pikes Peak Hill Climbing world Record. He represents the soul of
by Ron Burke
Like other game series which have clearly locked into their identity, (I’m looking at you Warriors titles) the Naruto Shippuden Ultimate Ninja Storm franchise rarely attempts to reinvent the wheel of its own success. It’s found something that works and consistently pleases an audience who lovingly support it.
by Lucious Barnes
When Travis reviewed Ori and the Blind Forest a year ago, he regarded it as Platforming Perfection. He stated that “the opening sequence was powerful, emotional, and comparable in quality to any of Disney’s best animated films,” but somehow it just never ended up on my radar. When I
by Ron Burke
Ok, I admit it — I never really played much Dark Souls. I did, however, recently get a chance to try out a near-final version of Dark Souls III at the Xbox Spring Showcase! While I am fairly terrible at it, I did get a good look at the game, and
by Ron Burke
You probably already know that Forza Motorsport 6 is a pretty amazing racer from my review last year, and very shortly we’ll have our hands on the Porsche expansion. I got a personal tour courtesy of the team at Turn 10 Studios. The expansion pack will give us access
by Ron Burke
Tis the season for brutal roguelikes, it seems. After a long period of silence since it was announced at E3 2013, I finally got my hands on Below. While we still don’t have a release date (though the developers are hinting that we’ll have an announcement “soon”), I
by Ron Burke