This is it — the final list of 2015. After countless hours of deliberations (which you can listen to here), our team...
This was a strange year, both for games and myself. I moved twice, changed jobs, and went freelance. I dealt with some...
We’re closing in on the home stretch, and games are starting to blur together like faces in a mosh pit. This last...
“Spiritual successor” is a fickle term. It denotes that a work is not part of an established canon, but cannot exist without...