by Sean Lama on April 22, 2013
by Sam Vary on April 20, 2013
by David Roberts on January 17, 2013
by Ron Burke on June 4, 2012
Making a dungeon crawler that both appeals to and is actually viable for everyone is the game design philosopher’s stone: a hypothetical...
by Nick Dubs
When John Carmack left id Studios to work at Meta (then Facebook), he clearly stated that he had a target in mind...
by Ron Burke
Any good tech review should start with the “why”. Why do I need this particular device? What feature or function makes my...
Aloy’s story became an instant classic when Horizon Zero Dawn was released on the...
by Cassie Peterson
After a ton of unfortunate delays due to the situation in Ukraine, Stalker 2:...
by Henry Viola
The name Keiichiro Toyama needs no introduction, especially after the recent release of Silent...
The fate of the Mario & Luigi series was uncertain for quite a while...
by David Flynn and Katelyn Lawlor
Dragon Quest isn’t a series that changes much, if ever. When you pick up...
by David Flynn
The long anticipated photo mode and NieR crossover has finally arrived in Stellar Blade!...
For all of you excited for Call of Duty: Black Ops 6 adding Ranked...
by David Burdette
My world is chaos. Work is crazy, review season is insane, and some days...