Features

Prey gets so much right — but not the combat

Arkane Austin does so much to get me to love Prey: its setting, the Talos I space station, is an incredibly well-designed space; the station’s dozens of terminals and computers are filled with emails to peruse and secrets to find; the score and art design are striking; its wonderfully obtuse inventory and resource management system scratches the itch of any neat-freak’s organizational fetish.

So why do I find myself resisting this game?

Jay Malone and I got together to discuss Jay’s review of Prey and talk about our regretful grievances with Arkane’s loving take on the ‘Shock’ games.

To Top
Do NOT follow this link or you will be banned from the site!
LIVE NOW! CLICK TO VIEW.
CURRENTLY OFFLINE