Stefan Alexander

Piercing the sky in a state-of-the-art jet piloting towards your mission, you’re locked onto multiple airborne targets as you unleash a hail of missile-fire that reduces them into smoldering wrecks. I admit, Ace Combat: Assault Horizon Legacy Plus is as fun as it sounds and it looks wonderful on
by Stefan Alexander
2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan AlexanderThe original LittleBigPlanet was one of those rare gems that immediately became an instant classic the moment it hit the shelves. With a unique charm all of its own, it took the familiar concept of classic platforming and turned it on its head by offering a simple, yet intuitive, in-game
by Stefan AlexanderDeveloped by SCE Japan Studio and just now coming West after a successful launch in Asia, Freedom Wars has all the markings of a hit PS Vita exclusive title. It was designed by the same team behind God Eater Burst and God Eater 2, and the musical score was composed
by Stefan AlexanderWith so many new racing titles coming out in the approaching fall/holiday months, it can be a confusing time for fans of the genre looking to get the most mileage for their buck. Rather than fueling a fruitless debate between console exclusives using side by side comparisons and spouting
by Stefan Alexander
My ears still perk up every time a new tactical RPG comes to town. Like so many other gamers, I first got hooked on strategy-centric role-playing games when Final Fantasy Tactics was originally released on the PS1. Since then, I’ve been on an endless quest for the true, worthy
by Stefan Alexander
Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.
by Stefan AlexanderLet me start by saying I love motion gaming. When Nintendo first launched the Wii in 2006, I jumped in headfirst and fully embraced the concept of playing games through movement. I was hooked – I couldn’t get enough, ravenously gobbling up any game that let me put my back
by Stefan Alexander