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Ron Burke

Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!

Location Texas
Number of Articles 1359
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Ron Burke's Work 1359 Articles
Reviews   -   Sep 01, 2018 Just what the doctor ordered — Two Point Hospital review
Just what the doctor ordered — Two Point Hospital review

Just like Dr. Mario, I’m not a real doctor. I can’t write prescriptions, and you shouldn’t take my medical advice, no matter how many fancy plaques I place around my facilities. I also shouldn’t be allowed in patient rooms, and I absolutely should never be allowed

by Ron Burke
Reviews   -   Aug 27, 2018 Dressed to the 9s — Toast pint glass cuff
Dressed to the 9s — Toast pint glass cuff

If you open up my cabinet expecting flimsy water glasses, you’ll be sorely disappointed. It’s not that I drink an abundance of beer, or anything of the sort. In fact, I don’t drink alcohol at all. No, it’s the sturdiness of the pint glass that I

by Ron Burke
Impressions   -   Aug 26, 2018 AirConsole – impromptu party in your pocket
AirConsole – impromptu party in your pocket

I’d forgive you if you’ve not yet heard of AirConsole, as it’s not exactly a traditional console. In fact, there’s not actually a physical console. If you are a little lost, I can understand that, too. AirConsole is actually a web service built for the cloud

by Ron Burke
News   -   Aug 24, 2018 DICE releases Battlefield V RTX real-time ray tracing demo video for gamescom
DICE releases Battlefield V RTX real-time ray tracing demo video for gamescom

There’s no doubt that the new NVIDIA RTX cards are insanely powerful, but the new Real-time Ray Tracing technology they bring to the table could bring some real visual upgrades. The team at DICE released a sweet developer diary from gamescom showcasing exactly that. Check out this six minute

by Ron Burke
News   -   Aug 22, 2018 Virtual Reality freedom arrives September 24th for HTC Vive
Virtual Reality freedom arrives September 24th for HTC Vive

If you enjoy virtual reality games as much as I do, you know there are some games that benefit highly from having a large play space and having a bit of freedom to move.  Much of that freedom is restricted by the length of your cables and the placement of

by Ron Burke
Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Previews   -   Aug 21, 2018 Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview
Medusa, Monsters, and Mercenaries — an Assassin’s Creed Odyssey preview

While talking with Jonathan Dumont, Creative Director of Assassin’s Creed Odyssey, he casually mentions that this newest title will be “easily” over 100 hours of gameplay. To say that Odyssey is the biggest Assassin’s Creed yet is an understatement, and even more impressively, it bings more than just

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
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