Matt Welsh




What made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt Welsh
When Wii U launched in 2012 it came with promises of unique gameplay experiences that could only be found on Nintendo’s latest console. The GamePad was meant to revolutionize the way that gamers played by utilizing an engaging second screen experience. Fast forward three years and, while there are
by Matt Welsh
When Nintendo released its first wave of amiibo figures alongside Super Smash Bros. for Wii U last fall, few people could have guessed just how popular they would become. With each figure representing some of Nintendo’s most popular characters (and even some very obscure ones), amiibo quickly started flying
by Matt Welsh
BOXBOY! is one of those titles that is so simple in nature that it’s surprising that a full game can be made of it. At first glance, it is so straightforward that it’s hard to imagine how the rest of the game can go on without becoming monotonously
by Matt Welsh
Missed games 25-21? Click here to catch up and don’t forget to check back each day this week as we continue to reveal the top games of last generation! #20. Dead Space With Resident Evil beginning to veer towards a more action-oriented experience after RE4, it left a void
by Matt Welsh
Rack N Ruin is similar to The Legend of Zelda in many ways. There’s plenty of action, encouragement for exploration, and emphasis on puzzle solving, much like Nintendo’s classic. There are even some truly engaging “dungeons” to conquer along the way. But there is one key difference that
by Matt Welsh
Mario Party has always been a series that has relied just as much on luck as it does skill. While there is a certain element of strategy to the game, you’re constantly at the mercy of a random dice-block, with each roll having the potential to turn the tide
by Matt Welsh
Mario vs. Donkey Kong has always been a series that requires careful planning just as much as it does quick reflexes. The series has always tasked players with charting out their path and thinking several steps ahead before even starting each stage. As clever as these games are, though, the
by Matt Welsh