Eric Van Allen


Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the
by Eric Van Allen
Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is
by Eric Van Allen
A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your
by Eric Van Allen
Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep
by Eric Van Allen
Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player
by Eric Van Allen
When Far Cry took a detour into the realm of ‘80s neo-futuristic action with Blood Dragon, it was a side project, based off the popularity of Far Cry 3 and the creativity of the team behind it. With Primal, though, Ubisoft Montreal isn’t building a quick, short experiment in
by Eric Van Allen
The past weighs heavily on those who choose to bear it alone. Even on an island away from all the noise of life, in a youthful rite of passage on a secluded beach, Oxenfree pulls few punches in taking its five teen protagonists, and the player, on a journey through
by Eric Van Allen
Dragon’s Dogma had quite the cult following on the last generation of consoles. It was always praised as an incredible title that was criminally underrated, but it took me until now to get around to playing it. The nice thing about a PC port of an old game isn’
by Eric Van Allen