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Eric Van Allen

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Eric Van Allen's Work 188 Articles
Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

by Eric Van Allen
Reviews   -   Feb 03, 2016 A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review
A little less than bewitched — Rise of the Tomb Raider: Baba Yaga review

Though last year’s Rise of the Tomb Raider wrapped with a satisfying conclusion and a cliffhanger for events to come, there’s still a great deal to do in the massive playground of the Russian mountains. The first story-based downloadable content for Rise, about the witch Baba Yaga, is

by Eric Van Allen
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Previews   -   Jan 26, 2016 Brave new world — Hands-on with Far Cry Primal
Brave new world — Hands-on with Far Cry Primal

When Far Cry took a detour into the realm of ‘80s neo-futuristic action with Blood Dragon, it was a side project, based off the popularity of Far Cry 3 and the creativity of the team behind it. With Primal, though, Ubisoft Montreal isn’t building a quick, short experiment in

by Eric Van Allen
Reviews   -   Jan 15, 2016 All the outs in free — Oxenfree review
All the outs in free — Oxenfree review

The past weighs heavily on those who choose to bear it alone. Even on an island away from all the noise of life, in a youthful rite of passage on a secluded beach, Oxenfree pulls few punches in taking its five teen protagonists, and the player, on a journey through

by Eric Van Allen
Reviews   -   Jan 14, 2016 Of dukes and pawns — Dragon’s Dogma: Dark Arisen PC review
Of dukes and pawns — Dragon’s Dogma: Dark Arisen PC review

Dragon’s Dogma had quite the cult following on the last generation of consoles. It was always praised as an incredible title that was criminally underrated, but it took me until now to get around to playing it. The nice thing about a PC port of an old game isn’

by Eric Van Allen
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