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Reviews   -   May 11, 2016 Serendipity, zombies, and shrimp: MegaTagmension Blanc + Neptune VS Zombies review
Serendipity, zombies, and shrimp: MegaTagmension Blanc + Neptune VS Zombies review

When I went to college, not once did I have to gather a group of friends and face evil forces.  This is extra disappointing considering it took me four and a half years to graduate, and during that long slog never did I gain magical powers, nor did I ever

Reviews   -   Apr 29, 2016 Tres gigantes: Ray Gigant review
Tres gigantes: Ray Gigant review

Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck

Memento mori: Zero Time Dilemma review
Reviews   -   Jun 23, 2016 Memento mori: Zero Time Dilemma review

It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to

by Eric Van Allen
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Reviews   -   Jun 23, 2016 Memento mori: Zero Time Dilemma review
Memento mori: Zero Time Dilemma review

It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to

by Eric Van Allen
Reviews   -   May 11, 2016 Serendipity, zombies, and shrimp: MegaTagmension Blanc + Neptune VS Zombies review
Serendipity, zombies, and shrimp: MegaTagmension Blanc + Neptune VS Zombies review

When I went to college, not once did I have to gather a group of friends and face evil forces.  This is extra disappointing considering it took me four and a half years to graduate, and during that long slog never did I gain magical powers, nor did I ever

by Patrick Rost
Reviews   -   Apr 29, 2016 Tres gigantes: Ray Gigant review
Tres gigantes: Ray Gigant review

Dungeon crawlers have always been a difficult genre for me to get into. I was never the type to break out a pen and paper to map out my route; it always felt like a relic of past games, and the only reason the mechanic of intentionally obscure dungeons stuck

by Eric Van Allen
Reviews   -   Apr 26, 2016 Disarmed and dangerous: Severed review
Disarmed and dangerous: Severed review

Severed is the first touch-based action game I’ve ever loved. It carries itself with intelligence and fluidity, using a hybrid of thumbsticks and touch controls in ways that are intuitive and never gimmicky, making Severed feel perfectly designed for PlayStation Vita. Even beneath its polished game design, though, Severed

by Matt Welsh
Editorials   -   Apr 18, 2016 Danganronpa showed me that feeling despair is part of finding hope
Danganronpa showed me that feeling despair is part of finding hope

[The following contains spoilers for Danganronpa: Trigger Happy Havoc. Reader discretion is advised.] Back in September, I got the words “You despair because you yearn for hope” tattooed in a spiral on my forearm. This has understandably led to several people I’ve spoken to over the past few months

by Kenneth Shepard
Reviews   -   Apr 11, 2016 Everything’s strange when you’re a Stranger: Stranger of Sword City review
Everything’s strange when you’re a Stranger: Stranger of Sword City review

While the Vita hasn’t been the success the Nintendo 3DS has, it seems like certain developers have taken a liking to the system. With Demon’s Gaze and Operation Abyss: New Tokyo under their belts, Experience Inc. seems to be comfortable with the capabilities of the Vita to support

by Keith Schleicher
Reviews   -   Apr 05, 2016 Too undressed to address: Senran Kagura Estival Versus review
Too undressed to address: Senran Kagura Estival Versus review

As far as it relates to consuming games, I’ve never been one to be a prude.  While others may find the sexualization of characters in video games to be beyond silly and perhaps a bit pathetic, I’ve always found it to be a nice addition to an otherwise

by Patrick Rost
Reviews   -   Mar 24, 2016 Overcoming the odds — Trillion: God of Destruction review
Overcoming the odds — Trillion: God of Destruction review

The idea of holding out against an unstoppable force, standing against overwhelming odds and just barely being able to survive is admirable, and rarely done well in games. Maybe it’s my love of films like Seven Samurai or my Texas history resonating, but it’s a concept that I

by Eric Van Allen
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